nes_core 0.2.0

A NES emulator written in Rust.
Documentation
use serde::{Deserialize, Serialize};

#[derive(Default, Debug, Clone, Serialize, Deserialize)]
#[must_use]
pub(crate) struct LinearCounter {
    pub(crate) reload: bool,
    pub(crate) control: bool,
    pub(crate) load: u8,
    pub(crate) counter: u8,
}

impl LinearCounter {
    pub(crate) const fn new() -> Self {
        Self {
            reload: false,
            control: false,
            load: 0u8,
            counter: 0u8,
        }
    }

    #[inline]
    pub(crate) fn load_value(&mut self, val: u8) {
        self.load = val >> 1; // D6..D0
    }
}