pub mod ll {
#[repr(C)]
#[derive(Debug, Copy, Clone, Default)]
pub struct FPSmanager {
pub framecount: u32,
pub rateticks: f32,
pub lastticks: u32,
pub rate: u32,
}
extern "C" {
pub fn SDL_initFramerate(manager: *mut FPSmanager);
pub fn SDL_setFramerate(manager: *mut FPSmanager, rate: u32) -> cty::c_int;
pub fn SDL_getFramerate(manager: *mut FPSmanager) -> cty::c_int;
pub fn SDL_getFramecount(manager: *mut FPSmanager) -> cty::c_int;
pub fn SDL_framerateDelay(manager: *mut FPSmanager);
}
}
#[derive(Debug)]
pub struct FPS {
manager: ll::FPSmanager,
}
impl Default for FPS {
fn default() -> Self {
let mut manager: ll::FPSmanager = Default::default();
unsafe { ll::SDL_initFramerate(&mut manager) };
Self { manager }
}
}
impl FPS {
pub fn new() -> Self {
Default::default()
}
pub fn delay(&mut self) {
unsafe { ll::SDL_framerateDelay(&mut self.manager) }
}
pub fn framerate(&mut self, rate: u32) {
unsafe {
ll::SDL_setFramerate(&mut self.manager, rate);
}
}
pub fn get_framerate(&self) -> u32 {
self.manager.rate
}
pub fn frame_count(&self) -> u32 {
self.manager.framecount
}
}