use ndarray::prelude::*;
use ndarray::LinalgScalar;
use num_traits::float::Float;
use matrix::Matrix;
use square::SquareMatrix;
use error::LinalgError;
use eigh::ImplEigh;
use qr::ImplQR;
use svd::ImplSVD;
use norm::ImplNorm;
use solve::ImplSolve;
pub trait HermiteMatrix: SquareMatrix + Matrix {
fn eigh(self) -> Result<(Self::Vector, Self), LinalgError>;
fn ssqrt(self) -> Result<Self, LinalgError>;
}
impl<A> HermiteMatrix for Array<A, (Ix, Ix)>
where A: ImplQR + ImplSVD + ImplNorm + ImplSolve + ImplEigh + LinalgScalar + Float
{
fn eigh(self) -> Result<(Self::Vector, Self), LinalgError> {
try!(self.check_square());
let (rows, cols) = self.size();
let (w, a) = try!(ImplEigh::eigh(rows, self.into_raw_vec()));
let ea = Array::from_vec(w);
let va = Array::from_vec(a).into_shape((rows, cols)).unwrap().reversed_axes();
Ok((ea, va))
}
fn ssqrt(self) -> Result<Self, LinalgError> {
let (n, _) = self.size();
let (e, v) = try!(self.eigh());
let mut res = Array::zeros((n, n));
for i in 0..n {
for j in 0..n {
res[(i, j)] = e[i].sqrt() * v[(j, i)];
}
}
Ok(v.dot(&res))
}
}