ncursesw-win 0.6.3

An extension wrapper around the ncursesw-rs crate that encapsulates the exposed raw pointers of the core NCurses TUI library
Documentation
/*
    src/mouse/mouseevents.rs

    Copyright (c) 2019-2021 Stephen Whittle  All rights reserved.

    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"),
    to deal in the Software without restriction, including without limitation
    the rights to use, copy, modify, merge, publish, distribute, sublicense,
    and/or sell copies of the Software, and to permit persons to whom
    the Software is furnished to do so, subject to the following conditions:
    The above copyright notice and this permission notice shall be included
    in all copies or substantial portions of the Software.
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
    IN THE SOFTWARE.
*/

use strum::IntoEnumIterator;
use crate::{MouseButtonEvent, MouseButtonState, MouseButton, mouse::mouseevent::MouseEvent};
use ncursesw::mouse::mmask_t;

macro_rules! private_method {
    ($fname: ident, $attr: ident) => {
        fn $fname(self) -> bool {
            let event_mask: mmask_t = MouseEvent::$attr.into();

            (self.mask & event_mask) > 0
        }
    };
}

/// The mouse event that occurred.
#[derive(Copy, Clone, Default, Debug, PartialEq, Eq, Hash)]
pub struct MouseEvents {
    mask: mmask_t
}

impl MouseEvents {
    pub(in crate::mouse) fn new(mask: mmask_t) -> Self {
        Self { mask }
    }

    /// The button state that occurred. A None indicates no mouse event.
    pub fn button_state(self) -> Option<MouseButtonState> {
        for button in MouseButton::iter() {
            for event in MouseButtonEvent::iter() {
                let state = MouseButtonState::new(button, event);

                if self.is_button_state(state) {
                    return Some(state);
                }
            }
        }

        None
    }

    /// Does the current mouse event match the passed state.
    pub fn is_button_state(self, state: MouseButtonState) -> bool {
        match state.event() {
            MouseButtonEvent::Released      => self.released(state.button()),
            MouseButtonEvent::Pressed       => self.pressed(state.button()),
            MouseButtonEvent::Clicked       => self.clicked(state.button()),
            MouseButtonEvent::DoubleClicked => self.double_clicked(state.button()),
            MouseButtonEvent::TripleClicked => self.triple_clicked(state.button())
        }
    }

    /// Was the Ctrl-Button pressed during the mouse event.
    pub fn ctrl_button(&self) -> bool {
        let event_mask: mmask_t = MouseEvent::ButtonCtrl.into();

        (self.mask & event_mask) > 0
    }

    /// Was the Shift-Button pressed during the mouse event.
    pub fn shift_button(&self) -> bool {
        let event_mask: mmask_t = MouseEvent::ButtonShift.into();

        (self.mask & event_mask) > 0
    }

    /// Was the Alt-Button pressed during the mouse event.
    pub fn alt_button(&self) -> bool {
        let event_mask: mmask_t = MouseEvent::ButtonAlt.into();

        (self.mask & event_mask) > 0
    }

    fn released(self, button: MouseButton) -> bool {
        match button {
            MouseButton::One   => self.button_1_released(),
            MouseButton::Two   => self.button_2_released(),
            MouseButton::Three => self.button_3_released(),
            MouseButton::Four  => self.button_4_released(),
            MouseButton::Five  => self.button_5_released()
        }
    }

    fn pressed(self, button: MouseButton) -> bool {
        match button {
            MouseButton::One   => self.button_1_pressed(),
            MouseButton::Two   => self.button_2_pressed(),
            MouseButton::Three => self.button_3_pressed(),
            MouseButton::Four  => self.button_4_pressed(),
            MouseButton::Five  => self.button_5_pressed()
        }
    }

    fn clicked(self, button: MouseButton) -> bool {
        match button {
            MouseButton::One   => self.button_1_clicked(),
            MouseButton::Two   => self.button_2_clicked(),
            MouseButton::Three => self.button_3_clicked(),
            MouseButton::Four  => self.button_4_clicked(),
            MouseButton::Five  => self.button_5_clicked()
        }
    }

    fn double_clicked(self, button: MouseButton) -> bool {
        match button {
            MouseButton::One   => self.button_1_double_clicked(),
            MouseButton::Two   => self.button_2_double_clicked(),
            MouseButton::Three => self.button_3_double_clicked(),
            MouseButton::Four  => self.button_4_double_clicked(),
            MouseButton::Five  => self.button_5_double_clicked()
        }
    }

    fn triple_clicked(self, button: MouseButton) -> bool {
        match button {
            MouseButton::One   => self.button_1_triple_clicked(),
            MouseButton::Two   => self.button_2_triple_clicked(),
            MouseButton::Three => self.button_3_triple_clicked(),
            MouseButton::Four  => self.button_4_triple_clicked(),
            MouseButton::Five  => self.button_5_triple_clicked()
        }
    }

    private_method!(button_1_released, Button1Released);
    private_method!(button_1_pressed, Button1Pressed);
    private_method!(button_1_clicked, Button1Clicked);
    private_method!(button_1_double_clicked, Button1DoubleClicked);
    private_method!(button_1_triple_clicked, Button1TripleClicked);
    private_method!(button_2_released, Button2Released);
    private_method!(button_2_pressed, Button2Pressed);
    private_method!(button_2_clicked, Button2Clicked);
    private_method!(button_2_double_clicked, Button2DoubleClicked);
    private_method!(button_2_triple_clicked, Button2TripleClicked);
    private_method!(button_3_released, Button3Released);
    private_method!(button_3_pressed, Button3Pressed);
    private_method!(button_3_clicked, Button3Clicked);
    private_method!(button_3_double_clicked, Button3DoubleClicked);
    private_method!(button_3_triple_clicked, Button3TripleClicked);
    private_method!(button_4_released, Button4Released);
    private_method!(button_4_pressed, Button4Pressed);
    private_method!(button_4_clicked, Button4Clicked);
    private_method!(button_4_double_clicked, Button4DoubleClicked);
    private_method!(button_4_triple_clicked, Button4TripleClicked);
    private_method!(button_5_released, Button5Released);
    private_method!(button_5_pressed, Button5Pressed);
    private_method!(button_5_clicked, Button5Clicked);
    private_method!(button_5_double_clicked, Button5DoubleClicked);
    private_method!(button_5_triple_clicked, Button5TripleClicked);
}