ncpig 0.6.1

Non-Cooperative Perfect Information Games, and algorithms to play them.
Documentation
#![warn(missing_docs)]
//! Algorithms for (multiplayer) non-cooperative perfect information games.
//!
//! # Example
//!
//! ```rust
//! use ncpig::prelude::*;
//! use ncpig_testing::rolit::*;
//!
//! fn main() -> anyhow::Result<()> {
//!     let game = Rolit::new([RolitPlayer::Green, RolitPlayer::Blue]);
//!     let state = RolitState::default();
//!
//!     let bot = Random::new();
//!
//!     let competition = Competition::new(&game, [&bot, &bot], true);
//!     let finalstate = competition.play(state)?;
//!
//!     for player in game.players() {
//!         println!("{player}: {}", game.score(player, &finalstate)?);
//!     }
//!
//!     Ok(())
//! }
//! ```

pub mod competition;
pub mod game;
pub mod prelude;
pub mod search;