Module ncollide3d::pipeline
source · [−]Expand description
Persistent and time-coherent collision detection.
Re-exports
pub use self::broad_phase::*;
pub use self::glue::*;
pub use self::narrow_phase::*;
pub use self::object::*;
pub use self::world::*;
Modules
Broad phases.
Glue code between each part of the collision-detection pipeline.
Persistent collision detection algorithms to compute contact points.
Definition of collision objects and some of their properties.
High level API to detect collisions in large, complex scenes.