pub struct CollisionObject<N: RealField + Copy, T> { /* private fields */ }
Expand description

A stand-alone object that has a position and a shape.

Implementations

Creates a new collision object.

The collision object non-stable graph index.

This index may change whenever a collision object is removed from the world.

Sets the collision object unique but non-stable graph index.

Mutable reference to this collision object’s update flags.

Clears the update flags of this collision object.

The collision object’s broad phase proxy unique identifier.

Set collision object’s broad phase proxy unique identifier.

The collision object position.

The predicted collision object position.

Sets the position of the collision object and resets the predicted position to None.

Sets the position of the collision object and resets the predicted position.

Sets the predicted position of the collision object.

Deforms the underlying shape if possible.

Panics if the shape is not deformable.

The collision object shape.

Set the collision object shape.

The collision groups of the collision object.

Sets the collision groups of this collision object.

The kind of queries this collision object is expected to .

Sets the GeometricQueryType of the collision object. Use CollisionWorld::set_query_type to use this method.

Reference to the user-defined data associated to this object.

Mutable reference to the user-defined data associated to this object.

Trait Implementations

The interaction graph index of this collision object, if it has been registered into an interaction graph. Read more

The broad-phase proxy handle of this collision object, if it has been registered into a broad-phase. Read more

The position of this collision object.

The expected position of this collision object in the next updates. Read more

The shape of this collision object.

The collision groups of this collision object.

The type of geometric queries this collision object is subjected to.

Flags indicating what changed in this collision object.

Computes the AABB of this collision object, ignoring self.predicted_position().

Computes the swept AABB of this collision object, taking self.predict_position() into account. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Casts the value.

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Casts the value.

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Should always be Self

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The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

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The type returned in the event of a conversion error.

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The type returned in the event of a conversion error.

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