ncollide2d 0.33.0

2 and 3-dimensional collision detection library in Rust. Will be superseded by the parry2d crate.
Documentation
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use super::ToPolyline;
use crate::procedural::Polyline;
use crate::shape::Triangle;
use simba::scalar::RealField;

impl<N: RealField + Copy> ToPolyline<N> for Triangle<N> {
    type DiscretizationParameter = ();

    fn to_polyline(&self, _: ()) -> Polyline<N> {
        Polyline::new(vec![self.a, self.b, self.c], None)
    }
}