ncollide2d 0.33.0

2 and 3-dimensional collision detection library in Rust. Will be superseded by the parry2d crate.
Documentation
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//! Persistant proximity detection algorithms.

pub use self::ball_ball_proximity_detector::BallBallProximityDetector;
pub use self::composite_shape_shape_proximity_detector::CompositeShapeShapeProximityDetector;
pub use self::default_proximity_dispatcher::DefaultProximityDispatcher;
pub use self::plane_support_map_proximity_detector::{
    PlaneSupportMapProximityDetector, SupportMapPlaneProximityDetector,
};
pub use self::proximity_detector::{ProximityAlgorithm, ProximityDetector, ProximityDispatcher};
pub use self::support_map_support_map_proximity_detector::SupportMapSupportMapProximityDetector;

mod ball_ball_proximity_detector;
mod composite_shape_shape_proximity_detector;
mod default_proximity_dispatcher;
mod plane_support_map_proximity_detector;
#[doc(hidden)]
pub mod proximity_detector;
mod support_map_support_map_proximity_detector;