ncollide2d-updated 0.38.0

2 and 3-dimensional collision detection library in Rust. Will be superseded by the parry2d crate.
Documentation
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<p align = "center">
    <strong>
        <a href="https://docs.rs/ncollide2d-updated">2D Documentation</a> | <a href="https://docs.rs/ncollide3d-updated">3D Documentation</a>
    </strong>
</p>


⚠️**This crate is now passively-maintained. It is being superseded by the [Parry](https://parry.rs) project.**⚠️

# ncollide-updated

**ncollide-updated** is a passively maintained fork of ncollide, a 2D and 3D
collision-detection library for Rust.

API documentation is available for
[ncollide2d-updated](https://docs.rs/ncollide2d-updated) and
[ncollide3d-updated](https://docs.rs/ncollide3d-updated).

## Compilation

This release requires Rust 1.89 or newer. Add either or both crates to your
`Cargo.toml`:

```toml
[dependencies]
ncollide2d-updated = "0.37"
ncollide3d-updated = "0.37"
```

## Features

- Dynamic bounding-volume-tree broad phase
- Ball-versus-ball collision detection
- Plane-versus-convex-object collision detection
- Collision detection between arbitrary convex objects
- Compound geometries
- Ray casting
- Time-of-impact computation for objects without rotational movement (except
  compound versus compound)

And various traits for collision detectors and broad phase collision detection.