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<strong>
<a href="http://ncollide.org/rustdoc/ncollide2d">2D Documentation</a> | <a href="http://ncollide.org/rustdoc/ncollide3d">3D Documentation</a> | <a href="http://ncollide.org">User Guide</a> | <a href="https://discourse.nphysics.org">Forum</a>
</strong>
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⚠️**This crate is now passively-maintained. It is being superseded by the [Parry](https://parry.rs) project.**⚠️
ncollide
========
**ncollide** is a 2 and 3-dimensional collision detection library written with
the rust programming language.
The official user guide is available [here](http://ncollide.org).
The rustdoc documentation is available [for 3D](http://ncollide.org/rustdoc/ncollide3d) and [for 2D](http://ncollide.org/rustdoc/ncollide2d).
## Compilation
You will need the last stable build of the [rust compiler](http://www.rust-lang.org)
and the official package manager: [cargo](https://github.com/rust-lang/cargo).
Simply add one the following (or both) to your `Cargo.toml` file:
```
[dependencies]
ncollide2d = "0.33" # For 2D collision detection.
ncollide3d = "0.33" # For 3D collision detection.
```
## Features
- dynamic bounding volume tree based broad phase
- ball vs. ball collision detection,
- plane vs. any convex object collision detection.
- collision detection between arbitrary convex objects
- compound geometries
- ray-casting
- time of impact computation for objects without rotational movement (compound vs. compound is not
yet implemented)
And various traits for collision detectors and broad phase collision detection.