ncollide 0.14.1

2 and 3-dimensional collision detection library in Rust.
Documentation
[package]

name    = "ncollide"

version = "0.14.1"

authors = [ "Sébastien Crozet <developer@crozet.re>" ]



description = "2 and 3-dimensional collision detection library in Rust."

documentation = "http://ncollide.org/rustdoc/ncollide"

homepage = "http://ncollide.org"

repository = "https://github.com/sebcrozet/ncollide"

readme = "README.md"

keywords = [ "collision", "geometry", "distance", "ray", "convex" ]

license = "BSD-3-Clause"



include = [

    "src/**/*.rs",

    "benches/**/*.rs",

    "Cargo.toml",

    "LICENSE",

    "README.md"

]



[lib]

name = "ncollide"

path = "src/lib.rs"



[dependencies]

ncollide_math           = { path = "./ncollide_math",           version = "0.9" }

ncollide_utils          = { path = "./ncollide_utils",          version = "0.9" }

ncollide_geometry       = { path = "./ncollide_geometry",       version = "0.6" }

ncollide_pipeline       = { path = "./ncollide_pipeline",       version = "0.13" }

ncollide_procedural     = { path = "./ncollide_procedural",     version = "0.9" }

ncollide_transformation = { path = "./ncollide_transformation", version = "0.9" }



[dev-dependencies]

approx   = "0.1"

alga     = "0.5"

nalgebra = "0.14"

rand     = "0.4"



[workspace]

members = [ "ncollide_math", "ncollide_utils", "ncollide_geometry", "ncollide_pipeline",

            "ncollide_procedural", "ncollide_transformation", "ncollide_testbed2d",

            "ncollide_testbed3d" ]