use std::env;
extern crate gl_generator;
use gl_generator::{Registry, Api, Profile, Fallbacks, StaticGenerator};
use std::fs::File;
use std::path::Path;
fn main() {
let dest = env::var("OUT_DIR").unwrap();
let mut file = File::create(&Path::new(&dest).join("bindings.rs")).unwrap();
Registry::new(Api::Gles2, (3, 0), Profile::Core, Fallbacks::All, [])
.write_bindings(StaticGenerator, &mut file)
.unwrap();
let target = env::var("TARGET");
match target {
Ok(s) if s.contains("wasm32") => (),
_ => {
println!("cargo:rustc-link-lib=glfw"); println!("cargo:rustc-link-lib=c"); println!("cargo:rustc-link-lib=GLESv2"); }
}
}