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PooledQueue

Struct PooledQueue 

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pub struct PooledQueue<T, S = Auto>
where S: SlotType<ItemHandle<T>>,
{ /* private fields */ }
Expand description

A pooled MPMCQueue.

Unlike Queue, this queue may store any type, at thecost of higher runtime and higher memory. Only available on feature alloc and pool

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impl<T> PooledQueue<T, Auto>

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pub fn new(size: usize) -> Self

Constructs a new PooledQueue with capacity size and slot type Auto

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pub fn with_slot<S>(size: usize) -> PooledQueue<T, S>
where S: SlotType<ItemHandle<T>>,

Constructs a new PooledQueue with capacity size and slot type S

Trait Implementations§

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impl<T, S> MPMCQueue for PooledQueue<T, S>
where S: SlotType<ItemHandle<T>>,

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type Item = T

The item stored in the queue
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fn push(&self, item: Self::Item) -> Result<(), Self::Item>

Attempts to push an item into the queue. Returns the item as an error if the queue is full. Read more
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fn pop(&self) -> Option<Self::Item>

Attempts to pop an item from the queue. Returns None if the queue was empty. Read more
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fn len(&self) -> usize

Returns the current len of the queue. The returned value may be stale under concurrent access and should not be used for synchronization.
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fn capacity(&self) -> usize

Returns the total capacity of the queue.
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fn is_empty(&self) -> bool

Indicates whether the queue is empty. The returned value may be stale under concurrent access and should not be used for synchronization.
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fn is_full(&self) -> bool

Indicates whether the queue is full. The returned value may be stale under concurrent access and should not be used for synchronization.
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fn force_push(&self, item: Self::Item) -> Option<Self::Item>

Pushes an item into the queue, removing an existing item if the queue is full. Read more
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fn force_push_and_do<F>(&self, item: Self::Item, f: F)
where F: FnMut(Self::Item),

Pushes an item into the queue, removing an existing item if the queue is full. Read more

Auto Trait Implementations§

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impl<T, S = Auto> !Freeze for PooledQueue<T, S>

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impl<T, S = Auto> !RefUnwindSafe for PooledQueue<T, S>

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impl<T, S> Send for PooledQueue<T, S>
where T: Send, <S as SlotType<ItemHandle<T>>>::Slot: Send,

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impl<T, S> Sync for PooledQueue<T, S>
where T: Sync, <S as SlotType<ItemHandle<T>>>::Slot: Sync,

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impl<T, S> Unpin for PooledQueue<T, S>
where T: Unpin,

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impl<T, S> UnsafeUnpin for PooledQueue<T, S>

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impl<T, S> UnwindSafe for PooledQueue<T, S>
where T: UnwindSafe, <S as SlotType<ItemHandle<T>>>::Slot: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.