nbio
Description
This crate aims to make it easier to reason about uni-directional and bi-directional nonblocking I/O.
This is done using patterns that extend beyond dealing directly with raw bytes, the [std::io::Read] and [std::io::Write] traits,
and [std::io::ErrorKind::WouldBlock] errors. Since this crate's main focus is nonblocking I/O, all [Session] implementations provided
by this crate are non-blocking by default.
Sessions
The core [Session] trait encapsulates controlling a single instance of a connection or logical session.
To differentiate with the [std::io::Read] and [std::io::Write] traits that only deal with raw bytes, this
crate uses [Publish] and [Receive] terminology, which utilize associated types to handle any payload type.
A [Session] impl is typically also either [Publish], [Receive], or both.
While the [tcp] module provides a [Session] implementation that provides unframed non-blocking binary IO operations,
other [Session] impls are able to provide significantly more functionality using the same non-blocking patterns.
This crate will often use the term Duplex to distinguish a [Session] that is both [Publish] and [Receive].
Associated Types
Sessions operate on implementation-specific [Receive::ReceivePayload] and [Publish::PublishPayload] types.
These types are able to utilize a lifetime 'a, which is tied to the lifetime of the underlying [Session],
providing the ability for implementations to reference internal buffers or queues without copying.
Errors
The philosophy of this crate is that an [Err] should always represent a transport or protocol-level error.
An [Err] should not be returned by a function as a condition that should be handled during normal branching logic.
As a result, instead of forcing you to handle [std::io::ErrorKind::WouldBlock] everywhere you deal with nonblocking code,
this crate will indicate partial receive/publish operations using [ReceiveOutcome::Idle], [ReceiveOutcome::Buffered],
and [PublishOutcome::Incomplete] as [Result::Ok].
Features
The [Session] impls in this crate are enabled by certain features.
By default, all features are enabled for rapid prototyping.
In a production codebase, you will likey want to pick and choose your required features.
Feature list:
httptcpwebsocket
Examples
Streaming TCP
The following example shows how to use streaming TCP to publish and receive a traditional stream of bytes.
use ;
use TcpSession;
// establish connection
let mut client = connect.unwrap;
// publish some bytes until completion
let mut pending_publish = "hello world!".as_bytes;
while let Incomplete = client.publish.unwrap
// print received bytes
loop
Framing TCP
The following example shows how to [frame] messages over TCP to publish and receive payloads framed with a preceeding u64 length field.
Notice how it is almost identical to the code above, except it guarantees that read slices are always identical to their corresponding write slices.
use ;
use TcpSession;
use ;
// establish connection wrapped in a framing session
let client = connect.unwrap;
let mut client = new;
// publish some bytes until completion
let mut pending_publish = "hello world!".as_bytes;
while let Incomplete = client.publish.unwrap
// print received bytes
loop
HTTP Client
The following example shows how to use the [http] module to drive an HTTP 1.x request/response using the same non-blocking model.
Notice how the primitives of driving a buffered write to completion and receiving a framed response is the same as any other framed session.
In fact, the conn returned by client.request(..) is simply a [frame::FrameDuplex] that utilizes a [http::Http1RequestSerializer] and
[http::Http1ResponseDeserializer].
use Request;
use ;
use HttpClient;
use OwnedTLSConfig;
// create the client and make the request
let mut client = new;
let mut conn = client
.request
.unwrap;
// drive and read the conn until a full response is received
loop
WebSocket
The following example sends a message and then receives all subsequent messages from a websocket connection.
Just like the HTTP example, this simply encapsulates [frame::FrameDuplex] but utilizes a [websocket::WebSocketFrameSerializer]
and [websocket::WebSocketFrameDeserializer]. All TLS and WebSocket handshaking is taken care of during the
[SessionStatus::Establishing] [Session::status] workflow.
use ;
use ;
// create the client and make the request
let mut session = connect.unwrap;
while session.status == Establishing
// publish a message
let mut pending_publish = Text;
while let Incomplete = session.publish.unwrap
// drive and receive messages
loop
License: MIT OR Apache-2.0