#define MY_ASSERT(...) do { } while (0)
#include <stdarg.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
struct I;
enum H_Tag {
H_Foo,
H_Bar,
H_Baz,
};
typedef uint8_t H_Tag;
struct H_Foo_Body {
int16_t _0;
};
struct H_Bar_Body {
uint8_t x;
int16_t y;
};
struct H {
enum H_Tag tag;
union {
struct H_Foo_Body foo;
struct H_Bar_Body bar;
};
};
enum J_Tag {
J_Foo,
J_Bar,
J_Baz,
};
typedef uint8_t J_Tag;
struct J_Foo_Body {
int16_t _0;
};
struct J_Bar_Body {
uint8_t x;
int16_t y;
};
struct J {
enum J_Tag tag;
union {
struct J_Foo_Body foo;
struct J_Bar_Body bar;
};
};
enum K_Tag {
K_Foo,
K_Bar,
K_Baz,
};
typedef uint8_t K_Tag;
struct K_Foo_Body {
K_Tag tag;
int16_t _0;
};
struct K_Bar_Body {
K_Tag tag;
uint8_t x;
int16_t y;
};
union K {
enum K_Tag tag;
struct K_Foo_Body foo;
struct K_Bar_Body bar;
};
void foo(struct H h, struct I i, struct J j, union K k);