#define MY_ASSERT(...) do { } while (0)
#include <stdarg.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
typedef struct I I;
enum H_Tag {
H_Foo,
H_Bar,
H_Baz,
};
typedef uint8_t H_Tag;
typedef struct H_Foo_Body {
int16_t _0;
} H_Foo_Body;
typedef struct H_Bar_Body {
uint8_t x;
int16_t y;
} H_Bar_Body;
typedef struct H {
H_Tag tag;
union {
H_Foo_Body foo;
H_Bar_Body bar;
};
} H;
enum J_Tag {
J_Foo,
J_Bar,
J_Baz,
};
typedef uint8_t J_Tag;
typedef struct J_Foo_Body {
int16_t _0;
} J_Foo_Body;
typedef struct J_Bar_Body {
uint8_t x;
int16_t y;
} J_Bar_Body;
typedef struct J {
J_Tag tag;
union {
J_Foo_Body foo;
J_Bar_Body bar;
};
} J;
enum K_Tag {
K_Foo,
K_Bar,
K_Baz,
};
typedef uint8_t K_Tag;
typedef struct K_Foo_Body {
K_Tag tag;
int16_t _0;
} K_Foo_Body;
typedef struct K_Bar_Body {
K_Tag tag;
uint8_t x;
int16_t y;
} K_Bar_Body;
typedef union K {
K_Tag tag;
K_Foo_Body foo;
K_Bar_Body bar;
} K;
void foo(H h, I i, J j, K k);