use ::Access;
use ::ned::NED;
use na::{BaseFloat, Norm, Vector3};
use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign};
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct ENU<N>(Vector3<N>);
impl<N> ENU<N> {
pub fn new(e: N, n: N, u: N) -> ENU<N> {
ENU(Vector3::new(e, n, u))
}
}
impl<N: Copy> ENU<N> {
pub fn east(&self) -> N {
self.0.x
}
pub fn north(&self) -> N {
self.0.y
}
pub fn up(&self) -> N {
self.0.z
}
}
impl<N: Copy + Neg<Output = N>> From<NED<N>> for ENU<N> {
fn from(n: NED<N>) -> ENU<N> {
ENU::new(n.east(), n.north(), -n.down())
}
}
impl<N: Copy + Add<N, Output = N>> Add<ENU<N>> for ENU<N> {
type Output = ENU<N>;
fn add(self, right: ENU<N>) -> ENU<N> {
ENU(self.0 + right.0)
}
}
impl<N: Copy + AddAssign<N>> AddAssign<ENU<N>> for ENU<N> {
fn add_assign(&mut self, right: ENU<N>) {
self.0 += right.0
}
}
impl<N: Copy + Sub<N, Output = N>> Sub<ENU<N>> for ENU<N> {
type Output = ENU<N>;
fn sub(self, right: ENU<N>) -> ENU<N> {
ENU(self.0 - right.0)
}
}
impl<N: Copy + SubAssign<N>> SubAssign<ENU<N>> for ENU<N> {
fn sub_assign(&mut self, right: ENU<N>) {
self.0 -= right.0
}
}
impl<N: Copy + Mul<N, Output = N>> Mul<N> for ENU<N> {
type Output = ENU<N>;
fn mul(self, right: N) -> ENU<N> {
ENU(self.0 * right)
}
}
impl<N: Copy + MulAssign<N>> MulAssign<N> for ENU<N> {
fn mul_assign(&mut self, right: N) {
self.0 *= right
}
}
impl<N: Copy + Div<N, Output = N>> Div<N> for ENU<N> {
type Output = ENU<N>;
fn div(self, right: N) -> Self {
ENU(self.0 / right)
}
}
impl<N: Copy + DivAssign<N>> DivAssign<N> for ENU<N> {
fn div_assign(&mut self, right: N) {
self.0 /= right
}
}
impl<N: BaseFloat> Norm<N> for ENU<N> {
fn norm_squared(&self) -> N {
self.0.norm_squared()
}
fn normalize(&self) -> Self {
ENU(self.0.normalize())
}
fn normalize_mut(&mut self) -> N {
self.0.normalize_mut()
}
}
impl<N> Access<Vector3<N>> for ENU<N> {
fn access(self) -> Vector3<N> {
self.0
}
}
#[cfg(test)]
mod tests {
use super::*;
use ::ned::NED;
quickcheck! {
fn create_enu(e: f32, n: f32, u: f32) -> () {
ENU::new(e, n, u);
}
fn get_components(e: f32, n: f32, u: f32) -> () {
let vec = ENU::new(e, n, u);
assert_eq!(vec.east(), e);
assert_eq!(vec.north(), n);
assert_eq!(vec.up(), u);
}
fn from_ned(n: f32, e: f32, d: f32) -> () {
let ned = NED::new(n, e, d);
let enu = ENU::from(ned);
assert_eq!(enu.east(), e);
assert_eq!(enu.north(), n);
assert_eq!(enu.up(), -d);
}
}
}