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// Copyright 2020-2022 The NATS Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::collections::{HashMap, HashSet, VecDeque};
use std::fmt;
use std::io::prelude::*;
use std::io::{self, BufReader, BufWriter, Error, ErrorKind};
use std::mem;
use std::sync::Arc;
use std::thread::{self, JoinHandle};
use std::time::{Duration, Instant};
use crossbeam_channel as channel;
use crossbeam_channel::RecvTimeoutError;
use parking_lot::Mutex;
use crate::connector::{Connector, NatsStream, ServerAddress};
use crate::message::Message;
use crate::proto::{self, ClientOp, ServerOp};
use crate::{header::HeaderMap, inject_delay, inject_io_failure, Options, ServerInfo};
const BUF_CAPACITY: usize = 32 * 1024;
/// Client state.
///
/// NB: locking protocol - writes must ALWAYS be locked
/// first and released after when both are used.
/// Failure to follow this strict rule WILL create
/// a deadlock!
pub(crate) struct State {
write: Mutex<WriteState>,
pub(crate) read: Mutex<ReadState>,
meta: Mutex<MetaState>,
}
struct MetaState {
/// Set of subjects that are currently muted.
mutes: HashSet<u64>,
}
struct WriteState {
/// Buffered writer with an active connection.
///
/// When `None`, the client is either reconnecting or closed.
writer: Option<BufWriter<NatsStream>>,
/// Signals to the client thread that the writer needs a flush.
flush_kicker: channel::Sender<()>,
/// The reconnect buffer.
///
/// When the client is reconnecting, PUB messages get buffered here. When
/// the connection is re-established, contents of the buffer are
/// flushed to the server.
buffer: Buffer,
/// Next subscription ID.
next_sid: u64,
}
pub(crate) struct ReadState {
/// Current subscriptions.
pub(crate) subscriptions: HashMap<u64, Subscription>,
/// Expected pongs and their notification channels.
pongs: VecDeque<channel::Sender<()>>,
/// Tracks the last activity from the server.
last_active: Instant,
/// Used for client side monitoring of connection health.
pings_out: u8,
}
/// A predicate used to preprocess messages for a subscription as they arrive over the wire.
pub(crate) type Preprocessor = Box<dyn Fn(u64, &Message) -> bool + Send + Sync>;
/// A registered subscription.
pub(crate) struct Subscription {
subject: String,
queue_group: Option<String>,
messages: channel::Sender<Message>,
preprocess: Preprocessor,
pub(crate) pending_messages_limit: Option<usize>,
pub(crate) dropped_messages: usize,
}
/// A NATS client.
#[derive(Clone)]
pub struct Client {
/// Shared client state.
pub(crate) state: Arc<State>,
/// Server info provided by the last INFO message.
pub(crate) server_info: Arc<Mutex<ServerInfo>>,
/// Set to `true` if shutdown has been requested.
shutdown: Arc<Mutex<bool>>,
/// The options that this `Client` was created using.
pub(crate) options: Arc<Options>,
/// handler of client thread.
pub(crate) client_thread: Arc<Mutex<Option<JoinHandle<()>>>>,
/// handler of flush thread.
pub(crate) flush_thread: Arc<Mutex<Option<JoinHandle<()>>>>,
}
impl Client {
/// Creates a new client that will begin connecting in the background.
pub(crate) fn connect(urls: Vec<ServerAddress>, options: Options) -> io::Result<Client> {
// A channel for coordinating flushes.
let (flush_kicker, flush_wanted) = channel::bounded(1);
// Channels for coordinating initial connect.
let (run_sender, run_receiver) = channel::bounded(1);
let (pong_sender, pong_receiver) = channel::bounded::<()>(1);
// The client state.
let client = Client {
state: Arc::new(State {
meta: Mutex::new(MetaState {
mutes: HashSet::new(),
}),
write: Mutex::new(WriteState {
writer: None,
flush_kicker,
buffer: Buffer::new(options.reconnect_buffer_size),
next_sid: 1,
}),
read: Mutex::new(ReadState {
subscriptions: HashMap::new(),
pongs: VecDeque::from(vec![pong_sender]),
last_active: Instant::now(),
pings_out: 0,
}),
}),
server_info: Arc::new(Mutex::new(ServerInfo::default())),
shutdown: Arc::new(Mutex::new(false)),
options: Arc::new(options),
client_thread: Arc::new(Mutex::new(None)),
flush_thread: Arc::new(Mutex::new(None)),
};
let options = client.options.clone();
// Connector for creating the initial connection and reconnecting when
// it is broken.
let connector = Connector::new(urls, options.clone())?;
// Spawn the client thread responsible for:
// - Maintaining a connection to the server and reconnecting when it is
// broken.
// - Reading messages from the server and processing them.
// - Forwarding MSG operations to subscribers.
let handle = thread::spawn({
let client = client.clone();
move || {
let res = client.run(connector);
run_sender.send(res).ok();
// One final flush before shutting down.
// This way we make sure buffered published messages reach the
// server.
{
let mut write = client.state.write.lock();
if let Some(writer) = write.writer.as_mut() {
writer.flush().ok();
}
}
options.close_callback.call();
}
});
*client.client_thread.lock() = Some(handle);
channel::select! {
recv(run_receiver) -> res => {
res.expect("client thread has panicked")?;
unreachable!()
}
recv(pong_receiver) -> _ => {}
}
// Spawn a thread that periodically flushes buffered messages.
let handle = thread::spawn({
let client = client.clone();
move || {
// Track last flush/write time.
const MIN_FLUSH_BETWEEN: Duration = Duration::from_millis(5);
// Handle recv timeouts and check if we should send a PING.
// TODO(dlc) - Make configurable.
const PING_INTERVAL: Duration = Duration::from_secs(2 * 60);
const MAX_PINGS_OUT: u8 = 2;
let mut last = Instant::now() - MIN_FLUSH_BETWEEN;
// Wait until at least one message is buffered.
loop {
// if client is shutting down, stop periodic flushses.
if client.check_shutdown().is_err() {
break;
}
match flush_wanted.recv_timeout(PING_INTERVAL) {
Ok(_) => {
let since = last.elapsed();
if since < MIN_FLUSH_BETWEEN {
thread::sleep(MIN_FLUSH_BETWEEN - since);
}
// Flush the writer.
let mut write = client.state.write.lock();
let mut read = client.state.read.lock();
if let Some(writer) = write.writer.as_mut() {
let res = writer.flush();
last = Instant::now();
// If flushing fails, disconnect.
if res.is_err() {
writer.get_ref().shutdown();
write.writer = None;
read.pongs.clear();
}
}
// NB see locking protocol for state.write and state.read
drop(read);
drop(write);
}
Err(RecvTimeoutError::Timeout) => {
let mut write = client.state.write.lock();
let mut read = client.state.read.lock();
if read.pings_out >= MAX_PINGS_OUT {
if let Some(writer) = write.writer.as_mut() {
writer.get_ref().shutdown();
}
write.writer = None;
read.pongs.clear();
} else if read.last_active.elapsed() > PING_INTERVAL {
read.pings_out += 1;
read.pongs.push_back(write.flush_kicker.clone());
// Send out a PING here.
if let Some(mut writer) = write.writer.as_mut() {
// Ok to ignore errors here.
proto::encode(&mut writer, ClientOp::Ping).ok();
let res = writer.flush();
if res.is_err() {
// NB see locking protocol for state.write and state.read
writer.get_ref().shutdown();
write.writer = None;
read.pongs.clear();
}
}
}
// NB see locking protocol for state.write and state.read
drop(read);
drop(write);
}
_ => {
// Any other err break and exit.
break;
}
}
}
}
});
*client.flush_thread.lock() = Some(handle);
Ok(client)
}
/// Retrieves server info as received by the most recent connection.
pub fn server_info(&self) -> ServerInfo {
self.server_info.lock().clone()
}
/// Makes a round trip to the server to ensure buffered messages reach it.
pub(crate) fn flush(&self, timeout: Duration) -> io::Result<()> {
let pong = {
// Inject random delays when testing.
inject_delay();
let mut write = self.state.write.lock();
// Check if the client is closed.
self.check_shutdown()?;
let (sender, receiver) = channel::bounded(1);
// If connected, send a PING.
match write.writer.as_mut() {
None => {}
Some(mut writer) => {
// TODO(stjepang): We probably want to set the deadline
// rather than the timeout because right now the timeout
// applies to each write syscall individually.
writer.get_ref().set_write_timeout(Some(timeout))?;
proto::encode(&mut writer, ClientOp::Ping)?;
writer.flush()?;
writer.get_ref().set_write_timeout(None)?;
}
}
// Enqueue an expected PONG.
let mut read = self.state.read.lock();
read.pongs.push_back(sender);
// NB see locking protocol for state.write and state.read
drop(read);
drop(write);
receiver
};
// Wait until the PONG operation is received.
match pong.recv() {
Ok(()) => Ok(()),
Err(_) => Err(Error::new(ErrorKind::ConnectionReset, "flush failed")),
}
}
/// Closes the client.
pub(crate) fn close(&self) {
// Inject random delays when testing.
inject_delay();
let mut write = self.state.write.lock();
let mut read = self.state.read.lock();
write.flush_kicker.try_send(()).ok();
// Initiate shutdown process.
if self.shutdown() {
// Clear all subscriptions.
let old_subscriptions = mem::take(&mut read.subscriptions);
for (sid, _) in old_subscriptions {
// Send an UNSUB message and ignore errors.
if let Some(writer) = write.writer.as_mut() {
let max_msgs = None;
proto::encode(writer, ClientOp::Unsub { sid, max_msgs }).ok();
write.flush_kicker.try_send(()).ok();
}
}
read.subscriptions.clear();
// Flush the writer in case there are buffered messages.
if let Some(mut writer) = write.writer.as_mut() {
// TODO: for some reason sometimes Push Consumer Subscription cause
// `close()` to hang. Sending ping unblocks read_line. Not worth investigating further
// this edge case as async client will not have this issue.
proto::encode(&mut writer, ClientOp::Ping).ok();
writer.flush().ok();
}
// Wake up all pending flushes.
read.pongs.clear();
// NB see locking protocol for state.write and state.read
drop(read);
drop(write);
// wait for the threads.
self.client_thread.lock().take().map(JoinHandle::join);
self.flush_thread.lock().take().map(JoinHandle::join);
}
}
/// Kicks off the shutdown process, but doesn't wait for its completion.
/// Returns true if this is the first attempt to shut down the system.
pub(crate) fn shutdown(&self) -> bool {
let mut shutdown = self.shutdown.lock();
let old = *shutdown;
*shutdown = true;
!old
}
fn check_shutdown(&self) -> io::Result<()> {
if *self.shutdown.lock() {
Err(Error::new(ErrorKind::NotConnected, "the client is closed"))
} else {
Ok(())
}
}
/// Subscribes to a subject.
pub(crate) fn subscribe(
&self,
subject: &str,
queue_group: Option<&str>,
) -> io::Result<(u64, channel::Receiver<Message>)> {
self.subscribe_with_preprocessor(subject, queue_group, Box::new(|_, _| false))
}
/// Subscribe to a subject with a message preprocessor.
pub(crate) fn subscribe_with_preprocessor(
&self,
subject: &str,
queue_group: Option<&str>,
message_processor: Preprocessor,
) -> io::Result<(u64, channel::Receiver<Message>)> {
inject_delay();
let mut write = self.state.write.lock();
let mut read = self.state.read.lock();
// Check if the client is closed.
self.check_shutdown()?;
// Generate a subject ID.
let sid = write.next_sid;
write.next_sid += 1;
// If connected, send a SUB operation.
if let Some(writer) = write.writer.as_mut() {
let op = ClientOp::Sub {
subject,
queue_group,
sid,
};
proto::encode(writer, op).ok();
write.flush_kicker.try_send(()).ok();
}
// Register the subscription in the hash map.
let (sender, receiver) = channel::unbounded();
read.subscriptions.insert(
sid,
Subscription {
subject: subject.to_string(),
queue_group: queue_group.map(ToString::to_string),
messages: sender,
preprocess: message_processor,
pending_messages_limit: None,
dropped_messages: 0,
},
);
// NB see locking protocol for state.write and state.read
drop(read);
drop(write);
Ok((sid, receiver))
}
/// Marks a subscription as muted.
pub(crate) fn mute(&self, sid: u64) -> io::Result<bool> {
let mut meta = self.state.meta.lock();
Ok(meta.mutes.insert(sid))
}
/// Resubscribes an existing subscription by unsubscribing from the old subject and subscribing
/// to the new subject returning a new sid while retaining the existing channel receiver.
pub(crate) fn resubscribe(&self, old_sid: u64, new_subject: &str) -> io::Result<u64> {
// Inject random delays when testing.
inject_delay();
let mut write = self.state.write.lock();
let mut read = self.state.read.lock();
// Check if the client is closed.
self.check_shutdown()?;
let subscription = read
.subscriptions
.remove(&old_sid)
.ok_or_else(|| io::Error::new(io::ErrorKind::InvalidInput, "subscription not found"))?;
// Generate a subject ID.
let new_sid = write.next_sid;
write.next_sid += 1;
// Send an UNSUB and SUB messages.
if let Some(writer) = write.writer.as_mut() {
proto::encode(
writer,
ClientOp::Unsub {
sid: old_sid,
max_msgs: None,
},
)?;
}
let queue_group = subscription.queue_group.clone();
read.subscriptions.insert(new_sid, subscription);
if let Some(writer) = write.writer.as_mut() {
proto::encode(
writer,
ClientOp::Sub {
sid: new_sid,
subject: new_subject,
queue_group: queue_group.as_deref(),
},
)?;
write.flush_kicker.try_send(()).ok();
}
// NB see locking protocol for state.write and state.read
drop(read);
drop(write);
Ok(new_sid)
}
/// Unsubscribes from a subject.
pub(crate) fn unsubscribe(&self, sid: u64) -> io::Result<()> {
// Inject random delays when testing.
inject_delay();
let mut write = self.state.write.lock();
let mut read = self.state.read.lock();
// Remove the subscription from the map.
if read.subscriptions.remove(&sid).is_none() {
// already unsubscribed
// NB see locking protocol for state.write and state.read
drop(read);
drop(write);
return Ok(());
}
// Send an UNSUB message.
if let Some(writer) = write.writer.as_mut() {
let max_msgs = None;
proto::encode(writer, ClientOp::Unsub { sid, max_msgs })?;
write.flush_kicker.try_send(()).ok();
}
// NB see locking protocol for state.write and state.read
drop(read);
drop(write);
Ok(())
}
/// Publishes a message with optional reply subject and headers.
pub fn publish(
&self,
subject: &str,
reply_to: Option<&str>,
headers: Option<&HeaderMap>,
msg: &[u8],
) -> io::Result<()> {
// Inject random delays when testing.
inject_delay();
let server_info = self.server_info.lock();
if headers.is_some() && !server_info.headers {
return Err(Error::new(
ErrorKind::InvalidInput,
"the server does not support headers",
));
}
drop(server_info);
// Check if the client is closed.
self.check_shutdown()?;
let op = if let Some(headers) = headers {
ClientOp::Hpub {
subject,
reply_to,
payload: msg,
headers,
}
} else {
ClientOp::Pub {
subject,
reply_to,
payload: msg,
}
};
let mut write = self.state.write.lock();
let written = write.buffer.written;
match write.writer.as_mut() {
None => {
// If reconnecting, write into the buffer.
proto::encode(&mut write.buffer, op)?;
write.buffer.flush()?;
Ok(())
}
Some(mut writer) => {
assert_eq!(written, 0);
// If connected, write into the writer.
let res = proto::encode(&mut writer, op);
// If writing fails, disconnect.
if res.is_err() {
write.writer = None;
// NB see locking protocol for state.write and state.read
let mut read = self.state.read.lock();
read.pongs.clear();
}
write.flush_kicker.try_send(()).ok();
res
}
}
}
/// Attempts to publish a message without blocking.
///
/// This only works when the write buffer has enough space to encode the
/// whole message.
pub fn try_publish(
&self,
subject: &str,
reply_to: Option<&str>,
headers: Option<&HeaderMap>,
msg: &[u8],
) -> Option<io::Result<()>> {
// Check if the client is closed.
if let Err(e) = self.check_shutdown() {
return Some(Err(e));
}
// Estimate how many bytes the message will consume when written into
// the stream. We must make a conservative guess: it's okay to
// overestimate but not to underestimate.
let mut estimate = 1024 + subject.len() + reply_to.map_or(0, str::len) + msg.len();
if let Some(headers) = headers {
estimate += headers
.iter()
.map(|(k, v)| k.len() + v.len() + 3)
.sum::<usize>();
}
let op = if let Some(headers) = headers {
ClientOp::Hpub {
subject,
reply_to,
payload: msg,
headers,
}
} else {
ClientOp::Pub {
subject,
reply_to,
payload: msg,
}
};
let mut write = self.state.write.try_lock()?;
match write.writer.as_mut() {
None => {
// If reconnecting, write into the buffer.
let res = proto::encode(&mut write.buffer, op).and_then(|_| write.buffer.flush());
Some(res)
}
Some(mut writer) => {
// Check if there's enough space in the buffer to encode the
// whole message.
if BUF_CAPACITY - writer.buffer().len() < estimate {
return None;
}
// If connected, write into the writer. This is not going to
// block because there's enough space in the buffer.
let res = proto::encode(&mut writer, op);
write.flush_kicker.try_send(()).ok();
// If writing fails, disconnect.
if res.is_err() {
write.writer = None;
// NB see locking protocol for state.write and state.read
let mut read = self.state.read.lock();
read.pongs.clear();
}
Some(res)
}
}
}
/// Runs the loop that connects and reconnects the client.
fn run(&self, mut connector: Connector) -> io::Result<()> {
let mut first_connect = true;
loop {
// Don't use backoff on first connect unless retry_on_failed_connect is set to true.
let use_backoff = self.options.retry_on_failed_connect || !first_connect;
// Make a connection to the server.
let (server_info, stream) = connector.connect(use_backoff)?;
self.process_info(&server_info, &connector);
let reader = BufReader::with_capacity(BUF_CAPACITY, stream.clone());
let writer = BufWriter::with_capacity(BUF_CAPACITY, stream);
// Set up the new connection for this client.
if self.reconnect(server_info, writer).is_ok() {
// Connected! Now dispatch MSG operations.
if !first_connect {
connector.get_options().reconnect_callback.call();
}
if self.dispatch(reader, &mut connector).is_ok() {
// If the client stopped gracefully, return.
return Ok(());
} else {
connector.get_options().disconnect_callback.call();
self.state.write.lock().writer = None;
}
}
// Clear our pings_out.
let mut read = self.state.read.lock();
read.pings_out = 0;
drop(read);
// Inject random delays when testing.
inject_delay();
// Check if the client is closed.
if self.check_shutdown().is_err() {
return Ok(());
}
first_connect = false;
}
}
/// Puts the client back into connected state with the given writer.
fn reconnect(
&self,
server_info: ServerInfo,
mut writer: BufWriter<NatsStream>,
) -> io::Result<()> {
// Inject random delays when testing.
inject_delay();
// Check if the client is closed.
self.check_shutdown()?;
let mut write = self.state.write.lock();
let mut read = self.state.read.lock();
// Drop the current writer, if there is one.
write.writer = None;
// Inject random I/O failures when testing.
inject_io_failure()?;
// Restart subscriptions that existed before the last reconnect.
for (sid, subscription) in &read.subscriptions {
// Send a SUB operation to the server.
proto::encode(
&mut writer,
ClientOp::Sub {
subject: subscription.subject.as_str(),
queue_group: subscription.queue_group.as_deref(),
sid: *sid,
},
)?;
}
// Take out expected PONGs.
let pongs = mem::take(&mut read.pongs);
// Take out buffered operations.
let buffered = write.buffer.clear();
// Write buffered PUB operations into the new writer.
writer.write_all(buffered)?;
writer.flush()?;
// All good, continue with this connection.
*self.server_info.lock() = server_info;
write.writer = Some(writer);
// Complete PONGs because the connection is healthy.
for p in pongs {
p.try_send(()).ok();
}
// NB see locking protocol for state.write and state.read
drop(read);
drop(write);
Ok(())
}
// processes action need to be performed based on retrieved server info.
fn process_info(&self, server_info: &ServerInfo, connector: &Connector) {
if server_info.lame_duck_mode {
connector.get_options().lame_duck_callback.call();
}
}
/// Updates our last activity from the server.
fn update_activity(&self) {
let mut read = self.state.read.lock();
read.last_active = Instant::now();
}
/// Reads messages from the server and dispatches them to subscribers.
fn dispatch(&self, mut reader: impl BufRead, connector: &mut Connector) -> io::Result<()> {
// Handle operations received from the server.
while let Some(op) = proto::decode(&mut reader)? {
// Inject random delays when testing.
inject_delay();
if self.check_shutdown().is_err() {
break;
}
// Track activity.
self.update_activity();
match op {
ServerOp::Info(server_info) => {
for url in &server_info.connect_urls {
connector.add_server(url.parse()?);
}
self.process_info(&server_info, connector);
*self.server_info.lock() = server_info;
}
ServerOp::Ping => {
// Respond with a PONG if connected.
let mut write = self.state.write.lock();
let read = self.state.read.lock();
if let Some(w) = write.writer.as_mut() {
proto::encode(w, ClientOp::Pong)?;
write.flush_kicker.try_send(()).ok();
}
// NB see locking protocol for state.write and state.read
drop(read);
drop(write);
}
ServerOp::Pong => {
// If a PONG is received while disconnected, it came from a
// connection that isn't alive anymore and therefore doesn't
// correspond to the next expected PONG.
let write = self.state.write.lock();
let mut read = self.state.read.lock();
// Clear any outstanding pings.
read.pings_out = 0;
if write.writer.is_some() {
// Take the next expected PONG and complete it by
// sending a message.
if let Some(pong) = read.pongs.pop_front() {
pong.try_send(()).ok();
}
}
// NB see locking protocol for state.write and state.read
drop(read);
drop(write);
}
ServerOp::Msg {
subject,
sid,
reply_to,
payload,
} => {
// Ignore muted subscriptions
if self.state.meta.lock().mutes.get(&sid).is_some() {
continue;
}
let mut read = self.state.read.lock();
// Send the message to matching subscription.
if let Some(subscription) = read.subscriptions.get(&sid) {
let msg = Message {
subject,
reply: reply_to,
data: payload,
headers: None,
client: Some(self.clone()),
double_acked: Default::default(),
};
// Preprocess and drop the message from the buffer if it the predicate
// returns true
let preprocess = &subscription.preprocess;
if preprocess(sid, &msg) {
continue;
}
//check if subscription has set limits for slow consumers
if let Some(pending_messages_limit) = subscription.pending_messages_limit {
if pending_messages_limit <= subscription.messages.len() {
connector.get_options().error_callback.call(
self,
io::Error::new(
ErrorKind::Other,
format!(
"slow consumer detected for subscription on subject {}. dropping messages",
subscription.subject
),
),
);
read.subscriptions
.entry(sid)
.and_modify(|sub| sub.dropped_messages += 1);
continue;
}
}
// Send a message or drop it if the channel is
// disconnected or full.
subscription.messages.send(msg).unwrap();
}
}
ServerOp::Hmsg {
subject,
headers,
sid,
reply_to,
payload,
} => {
// Ignore muted subscriptions
if self.state.meta.lock().mutes.get(&sid).is_some() {
continue;
}
let read = self.state.read.lock();
// Send the message to matching subscription.
if let Some(subscription) = read.subscriptions.get(&sid) {
let msg = Message {
subject,
reply: reply_to,
data: payload,
headers: Some(headers),
client: Some(self.clone()),
double_acked: Default::default(),
};
// Preprocess and drop the message from the buffer if it the predicate
// returns true
let preprocess = &subscription.preprocess;
if preprocess(sid, &msg) {
continue;
}
//check if subscription has set limits for slow consumers
if let Some(pending_messages_limit) = subscription.pending_messages_limit {
if pending_messages_limit <= subscription.messages.len() {
connector.get_options().error_callback.call(
self,
io::Error::new(
ErrorKind::Other,
format!(
"slow consumer detected for subscription on subject {}. dropping messages",
subscription.subject
),
),
);
continue;
}
}
// Send a message or drop it if the channel is
// disconnected or full.
subscription.messages.send(msg).unwrap();
}
}
ServerOp::Err(msg) => {
connector
.get_options()
.error_callback
.call(self, Error::new(ErrorKind::Other, msg));
}
ServerOp::Unknown(line) => {
log::warn!("unknown op: {}", line);
}
}
}
// The stream of operation is broken, meaning the connection was lost.
Err(ErrorKind::ConnectionReset.into())
}
}
impl fmt::Debug for Client {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.debug_struct("Client").finish()
}
}
/// Reconnect buffer.
///
/// If the connection was broken and the client is currently reconnecting, PUB
/// messages get stored in this buffer of limited size. As soon as the
/// connection is then re-established, buffered messages will be sent to the
/// server.
struct Buffer {
/// Bytes in the buffer.
///
/// There are three interesting ranges in this slice:
///
/// - `..flushed` contains buffered PUB messages.
/// - `flushed..written` contains a partial PUB message at the end.
/// - `written..` is empty space in the buffer.
bytes: Box<[u8]>,
/// Number of written bytes.
written: usize,
/// Number of bytes marked as "flushed".
flushed: usize,
}
impl Buffer {
/// Creates a new buffer with the given size.
fn new(size: usize) -> Buffer {
Buffer {
bytes: vec![0_u8; size].into_boxed_slice(),
written: 0,
flushed: 0,
}
}
/// Clears the buffer and returns buffered bytes.
fn clear(&mut self) -> &[u8] {
let buffered = &self.bytes[..self.flushed];
self.written = 0;
self.flushed = 0;
buffered
}
}
impl Write for Buffer {
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
let n = buf.len();
// Check if `buf` will fit into this `Buffer`.
if self.bytes.len() - self.written < n {
// Fill the buffer to prevent subsequent smaller writes.
self.written = self.bytes.len();
Err(Error::new(
ErrorKind::Other,
"the disconnect buffer is full",
))
} else {
// Append `buf` into the buffer.
let range = self.written..self.written + n;
self.bytes[range].copy_from_slice(&buf[..n]);
self.written += n;
Ok(n)
}
}
fn flush(&mut self) -> io::Result<()> {
self.flushed = self.written;
Ok(())
}
}