extern crate native_windows_gui as nwg;
use nwg::NativeUi;
#[derive(Debug)]
enum Token {
Number(i32),
Plus,
Minus,
Mult,
Div
}
#[derive(Default)]
pub struct Calculator {
window: nwg::Window,
layout: nwg::GridLayout,
input: nwg::TextInput,
btn0: nwg::Button,
btn1: nwg::Button,
btn2: nwg::Button,
btn3: nwg::Button,
btn4: nwg::Button,
btn5: nwg::Button,
btn6: nwg::Button,
btn7: nwg::Button,
btn8: nwg::Button,
btn9: nwg::Button,
btn_plus: nwg::Button,
btn_minus: nwg::Button,
btn_mult: nwg::Button,
btn_divide: nwg::Button,
btn_process: nwg::Button,
btn_clear: nwg::Button,
}
impl Calculator {
fn number(&self, button: &nwg::Button) {
let text = self.input.text();
self.input.set_text(&format!("{}{}", text, button.text()));
}
fn clear(&self) {
self.input.set_text("");
}
fn compute(&self) {
use Token::*;
static SYMBOLS: &'static [char] = &['+', '-', '*', '/'];
let eq = self.input.text();
if eq.len() == 0 {
return;
}
let mut tokens: Vec<Token> = Vec::with_capacity(5);
let mut last = 0;
for (i, chr) in eq.char_indices() {
if SYMBOLS.iter().any(|&s| s == chr) {
let left = &eq[last..i];
match left.parse::<i32>() {
Ok(i) => tokens.push(Token::Number(i)),
_ => {
nwg::error_message("Error", "Invalid equation!");
self.input.set_text("");
return
}
}
let tk = match chr {
'+' => Plus,
'-' => Minus,
'*' => Mult,
'/' => Div,
_ => unreachable!()
};
tokens.push(tk);
last = i+1;
}
}
let right = &eq[last..];
match right.parse::<i32>() {
Ok(i) => tokens.push(Token::Number(i)),
_ => {
nwg::error_message("Error", "Invalid equation!");
self.input.set_text("");
return
}
}
let mut i = 1;
let mut result = match &tokens[0] { Token::Number(n) => *n, _ => unreachable!() };
while i < tokens.len() {
match [&tokens[i], &tokens[i+1]] {
[Plus, Number(n)] => { result += n; },
[Minus, Number(n)] => { result -= n;},
[Mult, Number(n)] => { result *= n; },
[Div, Number(n)] => { result /= n; },
_ => unreachable!()
}
i += 2;
}
self.input.set_text(&result.to_string());
}
fn exit(&self) {
nwg::stop_thread_dispatch();
}
}
mod calculator_ui {
use native_windows_gui as nwg;
use super::*;
use std::rc::Rc;
use std::cell::RefCell;
use std::ops::Deref;
pub struct CalculatorUi {
inner: Rc<Calculator>,
default_handler: RefCell<Vec<nwg::EventHandler>>
}
impl nwg::NativeUi<CalculatorUi> for Calculator {
fn build_ui(mut data: Calculator) -> Result<CalculatorUi, nwg::NwgError> {
use nwg::Event as E;
nwg::Window::builder()
.size((300, 150))
.position((300, 300))
.title("Calculator")
.build(&mut data.window)?;
nwg::TextInput::builder()
.text("")
.align(nwg::HTextAlign::Right)
.readonly(true)
.parent(&data.window)
.build(&mut data.input)?;
nwg::Button::builder()
.text("1")
.parent(&data.window)
.focus(true)
.build(&mut data.btn1)?;
nwg::Button::builder().text("2").parent(&data.window).build(&mut data.btn2)?;
nwg::Button::builder().text("3").parent(&data.window).build(&mut data.btn3)?;
nwg::Button::builder().text("4").parent(&data.window).build(&mut data.btn4)?;
nwg::Button::builder().text("5").parent(&data.window).build(&mut data.btn5)?;
nwg::Button::builder().text("6").parent(&data.window).build(&mut data.btn6)?;
nwg::Button::builder().text("7").parent(&data.window).build(&mut data.btn7)?;
nwg::Button::builder().text("8").parent(&data.window).build(&mut data.btn8)?;
nwg::Button::builder().text("9").parent(&data.window).build(&mut data.btn9)?;
nwg::Button::builder().text("0").parent(&data.window).build(&mut data.btn0)?;
nwg::Button::builder().text("+").parent(&data.window).build(&mut data.btn_plus)?;
nwg::Button::builder().text("-").parent(&data.window).build(&mut data.btn_minus)?;
nwg::Button::builder().text("*").parent(&data.window).build(&mut data.btn_mult)?;
nwg::Button::builder().text("/").parent(&data.window).build(&mut data.btn_divide)?;
nwg::Button::builder().text("Clear").parent(&data.window).build(&mut data.btn_clear)?;
nwg::Button::builder().text("=").parent(&data.window).build(&mut data.btn_process)?;
let ui = CalculatorUi {
inner: Rc::new(data),
default_handler: Default::default()
};
let window_handles = [&ui.window.handle];
for handle in window_handles.iter() {
let evt_ui = Rc::downgrade(&ui.inner);
let handle_events = move |evt, _evt_data, handle| {
if let Some(evt_ui) = evt_ui.upgrade() {
match evt {
E::OnButtonClick =>
if &handle == &evt_ui.btn0 { Calculator::number(&evt_ui, &evt_ui.btn0); }
else if &handle == &evt_ui.btn1 { Calculator::number(&evt_ui, &evt_ui.btn1); }
else if &handle == &evt_ui.btn2 { Calculator::number(&evt_ui, &evt_ui.btn2); }
else if &handle == &evt_ui.btn3 { Calculator::number(&evt_ui, &evt_ui.btn3); }
else if &handle == &evt_ui.btn4 { Calculator::number(&evt_ui, &evt_ui.btn4); }
else if &handle == &evt_ui.btn5 { Calculator::number(&evt_ui, &evt_ui.btn5); }
else if &handle == &evt_ui.btn6 { Calculator::number(&evt_ui, &evt_ui.btn6); }
else if &handle == &evt_ui.btn7 { Calculator::number(&evt_ui, &evt_ui.btn7); }
else if &handle == &evt_ui.btn8 { Calculator::number(&evt_ui, &evt_ui.btn8); }
else if &handle == &evt_ui.btn9 { Calculator::number(&evt_ui, &evt_ui.btn9); }
else if &handle == &evt_ui.btn_plus { Calculator::number(&evt_ui, &evt_ui.btn_plus); }
else if &handle == &evt_ui.btn_minus { Calculator::number(&evt_ui, &evt_ui.btn_minus); }
else if &handle == &evt_ui.btn_mult { Calculator::number(&evt_ui, &evt_ui.btn_mult); }
else if &handle == &evt_ui.btn_divide { Calculator::number(&evt_ui, &evt_ui.btn_divide); }
else if &handle == &evt_ui.btn_clear { Calculator::clear(&evt_ui); }
else if &handle == &evt_ui.btn_process { Calculator::compute(&evt_ui); }
E::OnWindowClose =>
if &handle == &evt_ui.window {
Calculator::exit(&evt_ui);
},
_ => {}
}
}
};
ui.default_handler.borrow_mut().push(
nwg::full_bind_event_handler(handle, handle_events)
);
}
nwg::GridLayout::builder()
.parent(&ui.window)
.spacing(2)
.min_size([150, 140])
.child_item(nwg::GridLayoutItem::new(&ui.input, 0, 0, 5, 1))
.child(0, 1, &ui.btn1)
.child(1, 1, &ui.btn2)
.child(2, 1, &ui.btn3)
.child(0, 2, &ui.btn4)
.child(1, 2, &ui.btn5)
.child(2, 2, &ui.btn6)
.child(0, 3, &ui.btn7)
.child(1, 3, &ui.btn8)
.child(2, 3, &ui.btn9)
.child(3, 1, &ui.btn_plus)
.child(4, 1, &ui.btn_minus)
.child(3, 2, &ui.btn_mult)
.child(4, 2, &ui.btn_divide)
.child_item(nwg::GridLayoutItem::new(&ui.btn_clear, 3, 3, 2, 1))
.child_item(nwg::GridLayoutItem::new(&ui.btn_process, 3, 4, 2, 1))
.child_item(nwg::GridLayoutItem::new(&ui.btn0, 0, 4, 3, 1))
.build(&ui.layout)?;
return Ok(ui);
}
}
impl Drop for CalculatorUi {
fn drop(&mut self) {
let mut handlers = self.default_handler.borrow_mut();
for handler in handlers.drain(0..) {
nwg::unbind_event_handler(&handler);
}
}
}
impl Deref for CalculatorUi {
type Target = Calculator;
fn deref(&self) -> &Calculator {
&self.inner
}
}
}
fn main() {
nwg::init().expect("Failed to init Native Windows GUI");
nwg::Font::set_global_family("Segoe UI").expect("Failed to set default font");
let _app = Calculator::build_ui(Default::default()).expect("Failed to build UI");
nwg::dispatch_thread_events();
}