Struct native_windows_gui::Label[][src]

pub struct Label {
    pub handle: ControlHandle,
    // some fields omitted
}

A label is a single line of static text. Use \r\n to split the text on multiple lines.

Label is not behind any features.

Builder parameters:

  • parent: Required. The label parent container.
  • text: The label text.
  • size: The label size.
  • position: The label position.
  • enabled: If the label is enabled. A disabled label won’t trigger events
  • flags: A combination of the LabelFlags values.
  • ex_flags: A combination of win32 window extended flags. Unlike flags, ex_flags must be used straight from winapi
  • font: The font used for the label text
  • background_color: The background color of the label
  • h_align: The horizontal aligment of the label

Control events:

  • OnLabelClick: When the user click the label
  • OnLabelDoubleClick: When the user double click a label
  • MousePress(_): Generic mouse press events on the label
  • OnMouseMove: Generic mouse mouse event
  • OnMouseWheel: Generic mouse wheel event

** Example **

use native_windows_gui as nwg;
fn build_label(label: &mut nwg::Label, window: &nwg::Window, font: &nwg::Font) {
    nwg::Label::builder()
        .text("Hello")
        .font(Some(font))
        .parent(window)
        .build(label);
}

Fields

handle: ControlHandle

Implementations

impl Label[src]

pub fn builder<'a>() -> LabelBuilder<'a>[src]

pub fn font(&self) -> Option<Font>[src]

Return the font of the control

pub fn set_font(&self, font: Option<&Font>)[src]

Set the font of the control

pub fn focus(&self) -> bool[src]

Return true if the control currently has the keyboard focus

pub fn set_focus(&self)[src]

Set the keyboard focus on the button.

pub fn enabled(&self) -> bool[src]

Return true if the control user can interact with the control, return false otherwise

pub fn set_enabled(&self, v: bool)[src]

Enable or disable the control

pub fn visible(&self) -> bool[src]

Return true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))

pub fn set_visible(&self, v: bool)[src]

Show or hide the control to the user

pub fn size(&self) -> (u32, u32)[src]

Return the size of the label in the parent window

pub fn set_size(&self, x: u32, y: u32)[src]

Set the size of the label in the parent window

pub fn position(&self) -> (i32, i32)[src]

Return the position of the label in the parent window

pub fn set_position(&self, x: i32, y: i32)[src]

Set the position of the label in the parent window

pub fn text(&self) -> String[src]

Return the label text

pub fn set_text<'a>(&self, v: &'a str)[src]

Set the label text

pub fn class_name(&self) -> &'static str[src]

Winapi class name used during control creation

pub fn flags(&self) -> u32[src]

Winapi base flags used during window creation

pub fn forced_flags(&self) -> u32[src]

Winapi flags required by the control

Trait Implementations

impl Default for Label[src]

impl Drop for Label[src]

impl From<&'_ Label> for ControlHandle[src]

impl From<&'_ mut Label> for ControlHandle[src]

impl PartialEq<ControlHandle> for Label[src]

impl PartialEq<Label> for Label[src]

impl PartialEq<Label> for ControlHandle[src]

Auto Trait Implementations

impl !RefUnwindSafe for Label

impl !Send for Label

impl !Sync for Label

impl Unpin for Label

impl UnwindSafe for Label

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.