simple/
simple.rs

1use std::thread::sleep;
2use std::time::Duration;
3use native_timer::{CallbackHint, schedule_interval, schedule_oneshot};
4
5fn main() {
6    let t1 = schedule_interval(Duration::from_secs(1), None, || println!("Tick!")).unwrap();
7    let t2 = schedule_interval(Duration::from_secs(1), Some(CallbackHint::QuickFunction), || println!("Tick fast!")).unwrap();
8    let t3 = schedule_oneshot(Duration::from_millis(800), Some(CallbackHint::QuickFunction), || println!("One shot!")).unwrap();
9
10    let mut lazy_count = 0;
11    let t4 = schedule_interval(Duration::from_secs(1), Some(CallbackHint::SlowFunction(Duration::from_secs(5))), || {
12        lazy_count += 1;
13        let my_id = lazy_count;
14        println!("I'm lazy... #{my_id}");
15        sleep(Duration::from_secs(3));
16        println!("#{my_id} I may have been called with a dedicated thread");
17    }).unwrap();
18
19    println!("Wait for timer working");
20    sleep(Duration::from_secs(5));
21
22    println!("Dropping timers");
23
24    // Note that every dropping will block the thread because dropping timer needs to ensure the execution of timer function.
25    drop(t1);
26    drop(t2);
27    drop(t3);
28    drop(t4);
29
30    println!("That's it!");
31}