nappgui-rs
Rust bindings to NAppGUI
NAppGUI is a professional SDK to build cross-platform desktop applications using The C Programming Language (ANSI C90). NAppGUI has built as a lightweight layer on top of the operating system native APIs, that allows create portable programs extremelly fast and small without any external dependency.
See frang75/nappgui_src and its home page for more information.
This crate is under development and is not ready for production use.
Requirements
- Git: for some patches on Windows build
- CMake: for building the NAppGui static library
- Windows SDK: only needed when using MSVC
Example
use nappgui::gui::*;
use nappgui::osapp::*;
use nappgui::prelude::*;
struct App {}
impl AppHandler for App {
fn create() -> Self {
let clicks = std::rc::Rc::new(std::cell::RefCell::new(0));
let panel = Panel::create();
let layout = Layout::create(1, 3);
let label = Label::create();
let button = Button::push();
let text = TextView::create();
label.text("Hello!, I'm a label");
button.text("Click Me!");
layout.label(&label, 0, 0);
layout.button(&button, 0, 1);
layout.textview(&text, 0, 2);
layout.hsize(0, 250.0);
layout.vsize(2, 100.0);
layout.margin(5.0);
layout.vmargin(0, 5.0);
layout.vmargin(1, 5.0);
button.on_click(move |_button, _event| {
text.writef(&format!("Button click {}\n", clicks.borrow()));
*clicks.borrow_mut() += 1;
});
panel.layout(&layout);
let window = Window::create(WindowFlag::ekWINDOW_STD);
window.panel(&panel);
window.title("Hello, World!");
window.origin(V2Df { x: 500.0, y: 200.0 });
window.on_close(|_window, _event| finish());
window.show();
App {}
}
}
fn main() {
osmain::<App>();
}