use ringbuffer::ConstGenericRingBuffer;
#[derive(Default, Debug, Clone)]
pub struct Buffers {
pub tick: ConstGenericRingBuffer<u32, 512>,
pub render_ticks: ConstGenericRingBuffer<u32, 512>,
pub render_fps: ConstGenericRingBuffer<f64, 512>,
pub app_fps: ConstGenericRingBuffer<f64, 512>,
pub resize: ConstGenericRingBuffer<u32, 512>,
pub suspend: ConstGenericRingBuffer<u32, 512>,
pub resume: ConstGenericRingBuffer<u32, 512>,
pub quit: ConstGenericRingBuffer<u32, 512>,
pub refresh: ConstGenericRingBuffer<u32, 512>,
pub error: ConstGenericRingBuffer<u32, 512>,
pub change_scene: ConstGenericRingBuffer<u32, 512>,
pub change_mode: ConstGenericRingBuffer<u32, 512>,
pub change_view: ConstGenericRingBuffer<u32, 512>,
pub toggle_overlay: ConstGenericRingBuffer<u32, 512>,
pub help: ConstGenericRingBuffer<u32, 512>,
pub trail: ConstGenericRingBuffer<String, 32>,
}