nano9 0.1.0-alpha.4

A Pico-8 compatibility layer for Bevy
Documentation
### Nano-9 Config

## Info
# name = "My Nano-9 Game"
# description = "A first-person pixeler"
# author = "Jane Doe <jane.doe@blah.com>"
# license = "MIT"
# frames_per_second = 30
template = "pico8"
scripts = [ "main.lua" ]

## Screen
# [screen]
# canvas_size = [128, 128]
# screen_size = [512, 512]

## Defaults
# [defaults]
# font_size = 5
# initial_pen_color = 6
# initial_transparent_color = 7
# clear_color = 8

## Fonts
# [[font]] # 0
# path = "embedded://nano9/pico8/pico-8.ttf"
# [[font]] # 1
# path = "font.tff"
# [[font]] # 2
# default = true # The default Bevy font

## Palettes
# [[palette]] # 0
# path = "1bit-palette.png"
# [[palette]] # 1
# path = "dawn-palette.png"

## Images and sprite sheets
# [[sprite_sheet]] # 0
# path = "sprite-sheet.png"
# sprite_size = [8, 8]
# indexed = true # An indexed image
# [[sprite_sheet]] # 1
# path = "main-character.png"
# sprite_counts = [13, 1]

## Audio banks
# [[audio_bank]] #0
# paths = ["boop.ogg", #0
# "beep.ogg",          #1
# "bonk.ogg",          #2
# ]
# Use the first 10 sfx from sounds.p8.
# [[audio_bank]]
# p8 = "sounds.p8"
# count = 10

## Maps
# [[map]] # 0
# path = "map0.p8"
# [[map]] # 1
# path = "map1.p8"