use bevy::prelude::*;
pub fn on_just_pressed(key: KeyCode) -> impl Fn(Res<ButtonInput<KeyCode>>) -> bool {
move | input: Res<ButtonInput<KeyCode>>| {
input.just_pressed(key)
}
}
pub fn on_just_pressed_with(key: KeyCode, modifiers: Vec<KeyCode>) -> impl Fn(Res<ButtonInput<KeyCode>>) -> bool {
move | input: Res<ButtonInput<KeyCode>>| {
{
input.just_pressed(key)
&& input.any_pressed(modifiers.iter().copied())
}
}
}