nano9 0.1.0-alpha.2

A Pico-8 compatibility layer for Bevy
Documentation
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#[cfg(feature = "level")]
use crate::level::{self};
use crate::{
    config::{self, *},
    pico8::{self, image::pixel_art_settings, Gfx, Pico8Asset},
};
use bevy::{
    asset::{io::Reader, AssetLoader, AssetPath, LoadContext},
    prelude::*,
};
#[cfg(feature = "scripting")]
use bevy_mod_scripting::core::asset::ScriptAsset;
use std::{io, path::PathBuf};

pub(crate) fn plugin(app: &mut App) {
    dbg!("loader::plugin");
    app
        .init_asset_loader::<ConfigLoader>()
        .init_asset_loader::<LuaLoader>()
        // .register_asset_processor(LuaProcess {})
        // .set_default_asset_processor::<LuaProcess>("lua")
        // .set_default_asset_processor::<LuaProcess>("p8lua")
        ;
}

#[derive(Debug, thiserror::Error)]
pub enum ConfigLoaderError {
    #[error("Could not read str: {0}")]
    Utf8(#[from] std::str::Utf8Error),
    #[error("Could not read string: {0}")]
    FromUtf8(#[from] std::string::FromUtf8Error),
    /// An [IO](std::io) Error
    #[error("io error: {0}")]
    Io(#[from] std::io::Error),
    #[error("{0}")]
    Message(String),
    #[error("Could not load dependency: {0}")]
    Load(#[from] bevy::asset::LoadDirectError),
    #[error("Could not read asset: {0}")]
    AssetBytes(#[from] bevy::asset::ReadAssetBytesError),
    #[error("Decoding error: {0}")]
    Decoding(#[from] png::DecodingError),
    #[error("image {image_index} ({image_size:?}) does not fit sprite size {sprite_size:?}")]
    InvalidSpriteSize {
        image_index: usize,
        image_size: UVec2,
        sprite_size: UVec2,
    },
    #[error("image {image_index} ({image_size:?}) does not fit sprite counts {sprite_counts:?}")]
    InvalidSpriteCounts {
        image_index: usize,
        image_size: UVec2,
        sprite_counts: UVec2,
    },
    #[error("invalid template {0:?}")]
    InvalidTemplate(String),
    #[error("include error: {0}")]
    Cart(#[from] pico8::CartLoaderError),
}

#[derive(Default)]
pub struct ConfigLoader;

impl AssetLoader for ConfigLoader {
    type Asset = pico8::Pico8Asset;
    type Settings = ();
    type Error = ConfigLoaderError;

    async fn load(
        &self,
        reader: &mut dyn Reader,
        _settings: &Self::Settings,
        load_context: &mut LoadContext<'_>,
    ) -> Result<Self::Asset, Self::Error> {
        let mut bytes = Vec::new();
        let _ = reader.read_to_end(&mut bytes).await?;
        let content = std::str::from_utf8(&bytes)?;
        let mut config: Config = toml::from_str::<Config>(content)
            .map_err(|e| io::Error::new(io::ErrorKind::Other, format!("{e}")))?;
        config.inject_template(None)?;
        into_asset(config, load_context).await
    }

    fn extensions(&self) -> &[&str] {
        static EXTENSIONS: &[&str] = &["toml"];
        EXTENSIONS
    }
}

#[derive(Default)]
pub struct LuaLoader;

#[derive(Default, serde::Serialize, serde::Deserialize)]
pub struct LuaLoaderSettings {
    pub translate_pico8: Option<bool>,
}

// impl Default for LuaLoaderSettings {
//     fn default() -> Self {
//         Self {
//             translate_pico8: true,
//         }
//     }
// }

// impl AssetLoader for LuaLoader {
//     type Asset = pico8::Pico8Asset;
//     type Settings = ();
//     type Error = ConfigLoaderError;

//     async fn load(
//         &self,
//         reader: &mut dyn Reader,
//         _settings: &Self::Settings,
//         load_context: &mut LoadContext<'_>,
//     ) -> Result<Self::Asset, Self::Error> {
//         warn!("LUA LOADER");
//         let mut bytes = Vec::new();
//         let _ = reader.read_to_end(&mut bytes).await?;
//         let mut content = String::from_utf8(bytes)?;

//         let config = if let Some(front_matter) = front_matter::LUA.parse_in_place(&mut content) {
//             let mut config: Config = toml::from_str::<Config>(&front_matter)
//                 .map_err(|e| io::Error::new(io::ErrorKind::Other, format!("{e}")))?;
//             if let Some(template) = config.template.take() {
//                 config.inject_template(&template)?;
//             }
//             config
//         } else {
//             Config::pico8()
//         };
//         let mut asset = into_asset(config, load_context).await?;
//         assert!(asset.code.is_none());

//         let code_path: PathBuf = load_context.path().into();
//         let mut code = content;

//         dbg!(1);
//         #[cfg(feature = "pico8-to-lua")]
//         {
//             if load_context.path().extension().map(|x| x == "p8lua").unwrap_or(false) {
//         dbg!(2);
//                 if let Some(patched_code) = pico8::translate_pico8_to_lua(&code, load_context).await? {
//         dbg!(3);
//                     code = patched_code;
//                 }
//             }
//         }

//         asset.code = Some(load_context.add_labeled_asset("lua".into(), ScriptAsset {
//             content: code.into_bytes().into_boxed_slice(),
//             asset_path: code_path.into(),
//         }));
//         Ok(asset)
//     }

//     fn extensions(&self) -> &[&str] {
//         static EXTENSIONS: &[&str] = &["lua", "p8lua"];
//         EXTENSIONS
//     }
// }

impl AssetLoader for LuaLoader {
    type Asset = ScriptAsset;
    type Settings = LuaLoaderSettings;
    type Error = ConfigLoaderError;

    async fn load(
        &self,
        reader: &mut dyn Reader,
        settings: &Self::Settings,
        load_context: &mut LoadContext<'_>,
    ) -> Result<Self::Asset, Self::Error> {
        let mut bytes = Vec::new();
        let _ = reader.read_to_end(&mut bytes).await?;
        let content = String::from_utf8(bytes)?;

        // We don't need config here. We need it at the beginning during App configuration.
        //
        // let config = if let Some(front_matter) = front_matter::LUA.parse_in_place(&mut content) {
        //     let mut config: Config = toml::from_str::<Config>(&front_matter)
        //         .map_err(|e| io::Error::new(io::ErrorKind::Other, format!("{e}")))?;
        //     if let Some(template) = config.template.take() {
        //         config.inject_template(&template)?;
        //     }
        //     config
        // } else {
        //     Config::pico8()
        // };
        // let mut asset = into_asset(config, load_context).await?;
        // assert!(asset.code.is_none());

        let code_path: PathBuf = load_context.path().into();
        let mut code = content;
        let translate = settings
            .translate_pico8
            .or(load_context.path().extension().map(|x| x == "p8lua"))
            .unwrap_or(false);
        if cfg!(feature = "pico8-to-lua") {
            if translate {
                if let Some(patched_code) =
                    pico8::translate_pico8_to_lua(&code, load_context).await?
                {
                    code = patched_code;
                }
            }
        } else if translate {
            warn!("Pico-8 dialect translation requested but 'pico8-to-lua' feature not active.");
        }

        Ok(ScriptAsset {
            content: code.into_bytes().into_boxed_slice(),
            asset_path: code_path.into(),
        })
    }

    fn extensions(&self) -> &[&str] {
        // This can load "lua" files, but bevy_mod_scripting has a loader as
        // well, so having it here generates a warning. We don't need to load
        // .lua files ourselves, so we're dropping it.

        // static EXTENSIONS: &[&str] = &["lua", "p8lua"];
        static EXTENSIONS: &[&str] = &["p8lua"];
        EXTENSIONS
    }
}

async fn into_asset(
    config: Config,
    load_context: &mut LoadContext<'_>,
) -> Result<Pico8Asset, ConfigLoaderError> {
    let mut sprite_sheets = vec![];
    for (i, mut sheet) in config.sprite_sheets.into_iter().enumerate() {
        // let flags: Vec<u8>;
        // if sheet.path.extension() == Some(OsStr::new("tsx")) {
        //     #[cfg(feature = "level")]
        //     {
        //         let tiledset = load_context
        //             .loader()
        //             .immediate()
        //             .load::<TiledSet>(&*sheet.path)
        //             .await?;
        //         let tileset = &tiledset.get().0;
        //         let handle = load_context
        //             .add_labeled_asset(format!("atlas{i}"), layout_from_tileset(tileset));
        //         let tile_size = UVec2::new(tileset.tile_width, tileset.tile_height);
        //         if let Some(sprite_size) = sheet.sprite_size {
        //             assert_eq!(sprite_size, tile_size);
        //         }
        //         let flags = flags_from_tileset(tileset);
        //         sprite_sheets.push(pico8::SpriteSheet {
        //             handle: pico8::SprHandle::Image(
        //                 load_context
        //                     .loader()
        //                     .with_settings(pixel_art_settings)
        //                     .load(
        //                         &*tileset
        //                             .image
        //                             .as_ref()
        //                             .ok_or(ConfigLoaderError::Message(format!(
        //                                 "could not load .tsx image {i}"
        //                             )))?
        //                             .source,
        //                     ),
        //             ),
        //             sprite_size: tile_size,
        //             flags,
        //             layout: handle,
        //         })
        //     }
        //     #[cfg(not(feature = "level"))]
        //     panic!(
        //         "Can not load {:?} file without 'level' feature.",
        //         &sheet.path
        //     );
        // } else if sheet.path.extension() == Some(OsStr::new("p8")) {
        //     todo!()
        // } else {
        let (handle, layout_maybe) = if sheet.indexed {
            let bytes = load_context.read_asset_bytes(&*sheet.path).await?;
            let gfx = Gfx::from_png(&bytes)?;
            let image_size = UVec2::new(gfx.width as u32, gfx.height as u32);
            let layout = get_layout(
                i,
                image_size,
                &mut sheet.sprite_size,
                sheet.sprite_counts,
                sheet.padding,
                sheet.offset,
            )?
            .map(|layout| load_context.add_labeled_asset(format!("atlas{i}"), layout));
            (
                pico8::SprHandle::Gfx(
                    load_context.add_labeled_asset(format!("spritesheet{i}"), gfx),
                ),
                layout,
            )
        } else {
            let loaded = load_context
                .loader()
                .immediate()
                .with_settings(pixel_art_settings)
                .load::<Image>(dbg!(&*sheet.path))
                .await?;
            let image_size = loaded.get().size();
            let layout = get_layout(
                i,
                image_size,
                &mut sheet.sprite_size,
                sheet.sprite_counts,
                sheet.padding,
                sheet.offset,
            )?
            .map(|layout| load_context.add_labeled_asset(format!("atlas{i}"), layout));

            (
                pico8::SprHandle::Image(
                    load_context.add_loaded_labeled_asset(format!("spritesheet{i}"), loaded),
                ),
                layout,
            )
        };
        sprite_sheets.push(pico8::SpriteSheet {
            handle,
            sprite_size: sheet.sprite_size.unwrap_or(UVec2::splat(8)),
            flags: vec![],
            layout: layout_maybe.unwrap_or(Handle::default()),
        })
        // }
    }
    let mut palettes = Vec::new();
    if config.palettes.is_empty() {
        warn!("No palettes were provided.");
        // XXX: Should we provide a default pico8 palette?
        // config.palettes.push(Palette { path: pico8::PICO8_PALETTE.to_string(), row: None });
    } else {
        palettes = Vec::with_capacity(config.palettes.len());
        for palette in config.palettes.iter() {
            let image = load_context
                .loader()
                .immediate()
                .with_settings(pixel_art_settings)
                .load(&palette.path)
                .await?;
            palettes.push(pico8::Palette::from_image(image.get(), palette.row));
        }
    }
    let state = pico8::Pico8Asset {
#[cfg(feature = "scripting")]
                // code: config.code.map(|p| load_context.loader().with_settings(LuaLoaderSettings::default()).load(&*p)),
                code: config.code.map(|p| load_context.load(&*p)),
                palettes,
                border: load_context.loader()
                                    .with_settings(pixel_art_settings)
                                    .load(pico8::PICO8_BORDER),
                maps: config.maps.into_iter().map(|map| {
                    let extension = map.path.extension().and_then(|s| s. to_str());
                    if let Some(ext) = extension {
                        match ext {
                            "p8" => todo!(),
                            "tmx" => {
                                    #[cfg(feature = "level")]
                                    return Ok(level::Tiled::Map {
                                        handle: load_context.load(&*map.path),
                                    }.into());
                                    #[cfg(not(feature = "level"))]
                                    Err(ConfigLoaderError::Message(format!("The map {:?} is a Tiled map; consider using the '--features=level' flag.", &map.path)))
                            }
                            "world" => {
                                    #[cfg(feature = "level")]
                                    return Ok(level::Tiled::World {
                                        handle: load_context.load(&*map.path),
                                    }.into());
                                    #[cfg(not(feature = "level"))]
                                    Err(ConfigLoaderError::Message(format!("The map {:?} is a Tiled world; consider using the '--features=level' flag.", &map.path)))
                            }
                            _ => Err(ConfigLoaderError::Message(format!("Unknown map format {:?}", &map.path)))
                        }
                    } else {
                        Err(ConfigLoaderError::Message(format!("The map path {:?} did not have an extension.", &map.path)))
                    }
                }).collect::<Result<Vec<_>, _>>()?,
                audio_banks: config.audio_banks.into_iter().map(|bank| pico8::audio::AudioBank(match bank {
                    AudioBank::P8 { p8, count } => {
                            (0..count).map(|i|
                                           pico8::audio::Audio::Sfx(load_context.load(AssetPath::from_path(&p8).into_owned().with_label(format!("sfx{i}"))))
                            ).collect::<Vec<_>>()
                    }
                    AudioBank::Paths { paths } => {
                        paths.into_iter().map(|p| pico8::audio::Audio::AudioSource(load_context.load(p))).collect::<Vec<_>>()
                    }
                })).collect::<Vec<_>>(),
                sprite_sheets,
                font: config.fonts.into_iter().map(|font|
                                                     match font {
                                                         config::Font::Default { default: yes } if yes => {
                                                             pico8::N9Font {
                                                                 handle: TextFont::default().font,
                                                             }
                                                         },
                                                         config::Font::Path { path, height: _ } => {
                                                             pico8::N9Font {
                                                                 handle: load_context.load(path),
                                                             }
                                                         }
                                                         config::Font::Default { .. } => { panic!("Must use a path if not default font.") }
                                                     }).collect::<Vec<_>>(),

            };
    Ok(state)
}

fn get_layout(
    image_index: usize,
    image_size: UVec2,
    sprite_size: &mut Option<UVec2>,
    sprite_counts: Option<UVec2>,
    padding: Option<UVec2>,
    offset: Option<UVec2>,
) -> Result<Option<TextureAtlasLayout>, ConfigLoaderError> {
    if let Some((size, counts)) = sprite_size.zip(sprite_counts) {
        Ok(Some(TextureAtlasLayout::from_grid(
            size, counts.x, counts.y, padding, offset,
        )))
    } else if let Some(sprite_size) = *sprite_size {
        let counts = image_size / sprite_size;
        let remainders = image_size % sprite_size;
        if remainders == UVec2::ZERO {
            Ok(Some(TextureAtlasLayout::from_grid(
                sprite_size,
                counts.x,
                counts.y,
                padding,
                offset,
            )))
        } else {
            Err(ConfigLoaderError::InvalidSpriteSize {
                image_index,
                image_size,
                sprite_size,
            })
        }
    } else if let Some(sprite_counts) = sprite_counts {
        let size = image_size / sprite_counts;
        *sprite_size = Some(size);
        let remainders = image_size % sprite_counts;
        if remainders == UVec2::ZERO {
            Ok(Some(TextureAtlasLayout::from_grid(
                size,
                sprite_counts.x,
                sprite_counts.y,
                padding,
                offset,
            )))
        } else {
            Err(ConfigLoaderError::InvalidSpriteCounts {
                image_index,
                image_size,
                sprite_counts,
            })
        }
    } else {
        Ok(None)
    }
}