use bevy::prelude::*;
use lyon::tessellation::StrokeOptions;
use nannou_core::geom;
use crate::draw::primitive::Primitive;
use crate::draw::primitive::polygon::{self, PolygonInit, PolygonOptions, SetPolygon};
use crate::draw::properties::spatial::{dimension, orientation, position};
use crate::draw::properties::{SetColor, SetDimensions, SetOrientation, SetPosition, SetStroke};
use crate::draw::{self, Drawing};
#[derive(Clone, Debug)]
pub struct Tri {
tri: geom::Tri<Vec2>,
dimensions: dimension::Properties,
polygon: PolygonInit,
}
pub type DrawingTri<'a> = Drawing<'a, Tri>;
impl Tri {
pub fn stroke<C>(self, color: C) -> Self
where
C: Into<Color>,
{
self.stroke_color(color)
}
pub fn points<P>(mut self, a: P, b: P, c: P) -> Self
where
P: Into<Vec2>,
{
let a = a.into();
let b = b.into();
let c = c.into();
self.tri = geom::Tri([a, b, c]);
self
}
}
impl<'a> DrawingTri<'a> {
pub fn stroke<C>(self, color: C) -> Self
where
C: Into<Color>,
{
self.stroke_color(color)
}
pub fn points<P>(self, a: P, b: P, c: P) -> Self
where
P: Into<Vec2>,
{
set_points(
&self.draw,
self.index,
geom::Tri([a.into(), b.into(), c.into()]),
);
self
}
}
fn set_points(draw: &crate::draw::Draw, index: usize, points: geom::Tri<Vec2>) {
crate::draw::drawing::with_primitive(draw, index, |prim| match prim {
Primitive::Tri(tri) => tri.tri = points,
_ => bevy::log::warn_once!("expected a `Tri` primitive"),
})
}
impl draw::render::RenderPrimitive for Tri {
fn render_primitive(self, ctxt: draw::render::RenderContext, mesh: &mut Mesh) {
let Tri {
mut tri,
dimensions,
polygon,
} = self;
let (maybe_x, maybe_y, _maybe_z) = (dimensions.x, dimensions.y, dimensions.z);
if maybe_x.is_some() || maybe_y.is_some() {
let cuboid = tri.bounding_rect();
let centroid = tri.centroid();
let x_scale = maybe_x.map(|x| x / cuboid.w()).unwrap_or(1.0);
let y_scale = maybe_y.map(|y| y / cuboid.h()).unwrap_or(1.0);
let scale = Vec2::new(x_scale, y_scale);
let (a, b, c) = tri.into();
let translate = |v: Vec2| centroid + ((v - centroid) * scale);
let new_a = translate(a);
let new_b = translate(b);
let new_c = translate(c);
tri = geom::Tri([new_a, new_b, new_c]);
}
let tex_coords = [
Vec2::new(0.0, 0.0), Vec2::new(1.0, 0.0), Vec2::new(0.5, 1.0), ];
let points = tri.vertices().zip(tex_coords.iter().copied());
polygon::render_points_themed(
polygon.opts,
true,
points,
ctxt,
&draw::theme::Primitive::Tri,
mesh,
);
}
}
impl From<geom::Tri<Vec2>> for Tri {
fn from(tri: geom::Tri<Vec2>) -> Self {
let dimensions = <_>::default();
let polygon = <_>::default();
Tri {
tri,
dimensions,
polygon,
}
}
}
impl Default for Tri {
fn default() -> Self {
let fifty = 50.0;
let thirty_three = 33.0;
let a = Vec2::new(-fifty, thirty_three);
let b = Vec2::new(fifty, 0.0);
let c = Vec2::new(-fifty, -thirty_three);
Tri::from(geom::Tri([a, b, c]))
}
}
impl SetOrientation for Tri {
fn properties(&mut self) -> &mut orientation::Properties {
SetOrientation::properties(&mut self.polygon)
}
}
impl SetPosition for Tri {
fn properties(&mut self) -> &mut position::Properties {
SetPosition::properties(&mut self.polygon)
}
}
impl SetDimensions for Tri {
fn properties(&mut self) -> &mut dimension::Properties {
SetDimensions::properties(&mut self.dimensions)
}
}
impl SetColor for Tri {
fn color_mut(&mut self) -> &mut Option<Color> {
SetColor::color_mut(&mut self.polygon)
}
}
impl SetStroke for Tri {
fn stroke_options_mut(&mut self) -> &mut StrokeOptions {
SetStroke::stroke_options_mut(&mut self.polygon)
}
}
impl SetPolygon for Tri {
fn polygon_options_mut(&mut self) -> &mut PolygonOptions {
SetPolygon::polygon_options_mut(&mut self.polygon)
}
}
impl From<Tri> for Primitive {
fn from(prim: Tri) -> Self {
Primitive::Tri(prim)
}
}