pub struct Vertexless;
Expand description

The mesh type prior to being initialised with vertices or indices.

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impl Vertexless

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pub fn points_textured<I, P, T>( self, inner_mesh: &mut Mesh, texture_view: &dyn ToTextureView, points: I ) -> Mesh
where I: IntoIterator<Item = (P, T)>, P: Into<Point>, T: Into<TexCoords>,

Describe the mesh with a sequence of textured points.

Each of the vertices must be represented as a tuple containing the point and tex coordinates in that order, e.g. (point, tex_coords). point may be of any type that implements Into<Point3> and tex_coords may be of any type that implements Into<Point2>.

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pub fn points_colored<I, P, C>(self, inner_mesh: &mut Mesh, points: I) -> Mesh

Describe the mesh with a sequence of colored points.

Each of the points must be represented as a tuple containing the point and the color in that order, e.g. (point, color). point may be of any type that implements Into<Point3> and color may be of any type that implements IntoLinSrgba.

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pub fn points<I>(self, inner_mesh: &mut Mesh, points: I) -> Mesh
where I: IntoIterator, I::Item: Into<Point>,

Describe the mesh with a sequence of points.

The given iterator may yield any type that can be converted directly into Point3s.

This method assumes that the entire mesh should be coloured with a single colour. If a colour is not specified via one of the builder methods, a default colour will be retrieved from the inner Theme.

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pub fn tris_textured<I, P, T>( self, inner_mesh: &mut Mesh, texture_view: &dyn ToTextureView, tris: I ) -> Mesh
where I: IntoIterator<Item = Tri<(P, T)>>, P: Into<Point>, T: Into<TexCoords>,

Describe the mesh with a sequence of textured triangles.

Each of the vertices must be represented as a tuple containing the point and tex coordinates in that order, e.g. (point, tex_coords). point may be of any type that implements Into<Point3> and tex_coords may be of any type that implements Into<Point2>.

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pub fn tris_colored<I, P, C>(self, inner_mesh: &mut Mesh, tris: I) -> Mesh

Describe the mesh with a sequence of colored triangles.

Each of the vertices must be represented as a tuple containing the point and the color in that order, e.g. (point, color). point may be of any type that implements Into<Point3> and color may be of any type that implements IntoLinSrgba.

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pub fn tris<I, V>(self, inner_mesh: &mut Mesh, tris: I) -> Mesh
where I: IntoIterator<Item = Tri<V>>, V: Into<Point>,

Describe the mesh with a sequence of triangles.

Each triangle may be composed of any vertex type that may be converted directly into Point3s.

This method assumes that the entire mesh should be coloured with a single colour. If a colour is not specified via one of the builder methods, a default colour will be retrieved from the inner Theme.

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pub fn indexed_textured<V, I, P, T>( self, inner_mesh: &mut Mesh, texture_view: &dyn ToTextureView, points: V, indices: I ) -> Mesh
where V: IntoIterator<Item = (P, T)>, I: IntoIterator<Item = usize>, P: Into<Point>, T: Into<TexCoords>,

Describe the mesh with the given indexed, textured points.

Each trio of indices describes a single triangle made up of colored points.

Each of the points must be represented as a tuple containing the point and the texture coordinates in that order, e.g. (point, tex_coords). point may be of any type that implements Into<Point3> and tex_coords may be of any type that implements Into<Point2>.

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pub fn indexed_colored<V, I, P, C>( self, inner_mesh: &mut Mesh, points: V, indices: I ) -> Mesh
where V: IntoIterator<Item = (P, C)>, I: IntoIterator<Item = usize>, P: Into<Point>, C: IntoLinSrgba<ColorScalar>,

Describe the mesh with the given indexed, colored points.

Each trio of indices describes a single triangle made up of colored points.

Each of the points must be represented as a tuple containing the point and the color in that order, e.g. (point, color). point may be of any type that implements Into<Point3> and color may be of any type that implements IntoLinSrgba.

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pub fn indexed<V, I>(self, inner_mesh: &mut Mesh, points: V, indices: I) -> Mesh
where V: IntoIterator, V::Item: Into<Point>, I: IntoIterator<Item = usize>,

Describe the mesh with the given indexed points.

Each trio of indices describes a single triangle made up of points.

Each point may be any type that may be converted directly into the Point3 type.

Trait Implementations§

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impl Clone for Vertexless

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fn clone(&self) -> Vertexless

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vertexless

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Vertexless

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fn default() -> Vertexless

Returns the “default value” for a type. Read more
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impl From<Vertexless> for Primitive

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fn from(prim: Vertexless) -> Self

Converts to this type from the input type.

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Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

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fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSync for T
where T: Sync,