struct Data {
proj: mat4x4<f32>,
};
struct VertexOutput {
@location(0) color: vec4<f32>,
@location(1) tex_coords: vec2<f32>,
@location(2) mode: u32,
@builtin(position) pos: vec4<f32>,
};
@group(0) @binding(0)
var<uniform> uniforms: Data;
@vertex
fn main(
@location(0) position: vec3<f32>,
@location(1) color: vec4<f32>,
@location(2) tex_coords: vec2<f32>,
@location(3) mode: u32,
) -> VertexOutput {
let out_pos: vec4<f32> = uniforms.proj * vec4<f32>(position, 1.0);
return VertexOutput(color, tex_coords, mode, out_pos);
}