Enum nannou::ui::backend::glium::glium::texture::UncompressedFloatFormat[][src]

pub enum UncompressedFloatFormat {
    U8,
    I8,
    U16,
    I16,
    U8U8,
    I8I8,
    U16U16,
    I16I16,
    U3U3U2,
    U4U4U4,
    U5U5U5,
    U8U8U8,
    I8I8I8,
    U10U10U10,
    U12U12U12,
    U16U16U16,
    I16I16I16,
    U2U2U2U2,
    U4U4U4U4,
    U5U5U5U1,
    U8U8U8U8,
    I8I8I8I8,
    U10U10U10U2,
    U12U12U12U12,
    U16U16U16U16,
    I16I16I16I16,
    F16,
    F16F16,
    F16F16F16,
    F16F16F16F16,
    F32,
    F32F32,
    F32F32F32,
    F32F32F32F32,
    F11F11F10,
    F9F9F9,
}

List of uncompressed pixel formats that contain floating-point-like data.

Some formats are marked as "guaranteed to be supported". What this means is that you are certain that the backend will use exactly these formats. If you try to use a format that is not supported by the backend, it will automatically fall back to a larger format.

Variants

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for textures.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for textures.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for textures.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for textures.

Guaranteed to be supported for textures.

Guaranteed to be supported for textures.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for textures.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for textures.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for textures.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for textures.

Guaranteed to be supported for both textures and renderbuffers.

Guaranteed to be supported for both textures and renderbuffers.

Uses three components of 9 bits of precision that all share the same exponent.

Use this format only if all the components are approximately equal.

Guaranteed to be supported for textures.

Methods

impl UncompressedFloatFormat
[src]

Important traits for Vec<u8>

Returns a list of all the possible values of this enumeration.

Turns this format into a more generic TextureFormat.

Returns true if this format is supported by the backend.

Returns true if a texture or renderbuffer with this format can be used as a framebuffer attachment.

Trait Implementations

impl Hash for UncompressedFloatFormat
[src]

Feeds this value into the given [Hasher]. Read more

Feeds a slice of this type into the given [Hasher]. Read more

impl Clone for UncompressedFloatFormat
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for UncompressedFloatFormat
[src]

Formats the value using the given formatter. Read more

impl Copy for UncompressedFloatFormat
[src]

impl Eq for UncompressedFloatFormat
[src]

impl PartialEq<UncompressedFloatFormat> for UncompressedFloatFormat
[src]

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations