Struct nannou::ui::backend::glium::glium::texture::bindless::TextureHandle[][src]

pub struct TextureHandle<'a> { /* fields omitted */ }

Represents a handle to a texture. Contains a raw pointer to a texture that is hidden from you.

Methods

impl<'a> TextureHandle<'a>
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Builds a new handle.

Sets the value to the given texture.

Trait Implementations

impl<'a> AsUniformValue for TextureHandle<'a>
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Builds a UniformValue.

impl<'a> Clone for TextureHandle<'a>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<'a> UniformBlock for TextureHandle<'a>
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Checks whether the uniforms' layout matches the given block if Self starts at the given offset. Read more

Builds the BlockLayout corresponding to the current object.

impl<'a> Copy for TextureHandle<'a>
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Auto Trait Implementations

impl<'a> !Send for TextureHandle<'a>

impl<'a> !Sync for TextureHandle<'a>