Struct nannou::draw::primitive::mesh::Vertexless[][src]

pub struct Vertexless;
Expand description

The mesh type prior to being initialised with vertices or indices.

Implementations

Describe the mesh with a sequence of textured points.

Each of the vertices must be represented as a tuple containing the point and tex coordinates in that order, e.g. (point, tex_coords). point may be of any type that implements Into<Point3> and tex_coords may be of any type that implements Into<Point2>.

Describe the mesh with a sequence of colored points.

Each of the points must be represented as a tuple containing the point and the color in that order, e.g. (point, color). point may be of any type that implements Into<Point3> and color may be of any type that implements IntoLinSrgba.

Describe the mesh with a sequence of points.

The given iterator may yield any type that can be converted directly into Point3s.

This method assumes that the entire mesh should be coloured with a single colour. If a colour is not specified via one of the builder methods, a default colour will be retrieved from the inner Theme.

Describe the mesh with a sequence of textured triangles.

Each of the vertices must be represented as a tuple containing the point and tex coordinates in that order, e.g. (point, tex_coords). point may be of any type that implements Into<Point3> and tex_coords may be of any type that implements Into<Point2>.

Describe the mesh with a sequence of colored triangles.

Each of the vertices must be represented as a tuple containing the point and the color in that order, e.g. (point, color). point may be of any type that implements Into<Point3> and color may be of any type that implements IntoLinSrgba.

Describe the mesh with a sequence of triangles.

Each triangle may be composed of any vertex type that may be converted directly into Point3s.

This method assumes that the entire mesh should be coloured with a single colour. If a colour is not specified via one of the builder methods, a default colour will be retrieved from the inner Theme.

Describe the mesh with the given indexed, textured points.

Each trio of indices describes a single triangle made up of colored points.

Each of the points must be represented as a tuple containing the point and the texture coordinates in that order, e.g. (point, tex_coords). point may be of any type that implements Into<Point3> and tex_coords may be of any type that implements Into<Point2>.

Describe the mesh with the given indexed, colored points.

Each trio of indices describes a single triangle made up of colored points.

Each of the points must be represented as a tuple containing the point and the color in that order, e.g. (point, color). point may be of any type that implements Into<Point3> and color may be of any type that implements IntoLinSrgba.

Describe the mesh with the given indexed points.

Each trio of indices describes a single triangle made up of points.

Each point may be any type that may be converted directly into the Point3 type.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Performs the conversion.

Auto Trait Implementations

Blanket Implementations

Convert the source color to the destination color using the specified method Read more

Convert the source color to the destination color using the bradford method by default Read more

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert into T with values clamped to the color defined bounds Read more

Convert into T. The resulting color might be invalid in its color space Read more

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.