Struct nannou::draw::mesh::builder::MeshBuilder [−][src]
pub struct MeshBuilder<'a, A> { /* fields omitted */ }
Implementations
Begin extending a mesh rendered with a single colour.
Begin extending a mesh where the path interpolates a unique color per point.
Begin extending a mesh where the path interpolates a unique texture coordinates per point.
Trait Implementations
fn add_fill_vertex(
&mut self,
position: Point,
_attrs: FillAttributes<'_>
) -> Result<VertexId, GeometryBuilderError>
fn add_fill_vertex(
&mut self,
position: Point,
_attrs: FillAttributes<'_>
) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
fn add_fill_vertex(
&mut self,
position: Point,
attrs: FillAttributes<'_>
) -> Result<VertexId, GeometryBuilderError>
fn add_fill_vertex(
&mut self,
position: Point,
attrs: FillAttributes<'_>
) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
fn add_fill_vertex(
&mut self,
position: Point,
attrs: FillAttributes<'_>
) -> Result<VertexId, GeometryBuilderError>
fn add_fill_vertex(
&mut self,
position: Point,
attrs: FillAttributes<'_>
) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
Called at the beginning of a generation. Read more
Called at the end of a generation. Returns the number of vertices and indices added since the last time begin_geometry was called. Read more
Insert a triangle made of vertices that were added after the last call to begin_geometry. Read more
abort_geometry is called instead of end_geometry if an error occurred while producing the geometry and we won’t be able to finish. Read more
fn add_stroke_vertex(
&mut self,
position: Point,
_attrs: StrokeAttributes<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
fn add_stroke_vertex(
&mut self,
position: Point,
_attrs: StrokeAttributes<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
fn add_stroke_vertex(
&mut self,
position: Point,
attrs: StrokeAttributes<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
fn add_stroke_vertex(
&mut self,
position: Point,
attrs: StrokeAttributes<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
fn add_stroke_vertex(
&mut self,
position: Point,
attrs: StrokeAttributes<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
fn add_stroke_vertex(
&mut self,
position: Point,
attrs: StrokeAttributes<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
Auto Trait Implementations
impl<'a, A> RefUnwindSafe for MeshBuilder<'a, A> where
A: RefUnwindSafe,
impl<'a, A> Send for MeshBuilder<'a, A> where
A: Send,
impl<'a, A> Sync for MeshBuilder<'a, A> where
A: Sync,
impl<'a, A> Unpin for MeshBuilder<'a, A> where
A: Unpin,
impl<'a, A> !UnwindSafe for MeshBuilder<'a, A>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V