Struct nannou::draw::primitive::path::Path [−][src]
pub struct Path { /* fields omitted */ }
Expand description
Properties related to drawing a Path.
Trait Implementations
Render self into the given mesh.
Provide a mutable reference to the RGBA field which can be used for setting colors.
Specify a color. Read more
Specify the color via red, green and blue channels.
Specify the color via red, green and blue channels as bytes
Specify the color via red, green, blue and alpha channels.
Specify the color via red, green, blue and alpha channels as bytes
Specify the color via hue, saturation and luminance. Read more
Specify the color via hue, saturation, luminance and an alpha channel. Read more
Specify the color via hue, saturation and value (brightness). Read more
Specify the color via hue, saturation, value (brightness) and an alpha channel. Read more
Provide a mutable reference to the orientation::Properties for updating.
Describe orientation via the vector that points to the given target.
Specify the orientation around the x axis as an absolute value in radians.
Specify the orientation around the y axis as an absolute value in radians.
Specify the orientation around the z axis as an absolute value in radians.
Specify the orientation around the x axis as an absolute value in degrees.
Specify the orientation around the y axis as an absolute value in degrees.
Specify the orientation around the z axis as an absolute value in degrees.
Specify the orientation around the x axis as a number of turns around the axis.
Specify the orientation around the y axis as a number of turns around the axis.
Specify the orientation around the z axis as a number of turns around the axis.
Specify the orientation along each axis with the given Vector of radians. Read more
Specify the orientation along each axis with the given Vector of degrees. Read more
Specify the orientation along each axis with the given Vector of “turns”. Read more
Specify the orientation with the given euler orientation in radians.
Specify the orientation with the given Quaternion.
Provide a mutable reference to the position::Properties for updating.
Auto Trait Implementations
impl !RefUnwindSafe for Path
impl !UnwindSafe for Path
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V