Trait nannou::draw::properties::color::SetColor[][src]

pub trait SetColor<S>: Sized where
    S: Component
{ fn rgba_mut(&mut self) -> &mut Option<LinSrgba<S>>; fn color<C>(self, color: C) -> Self
    where
        C: IntoLinSrgba<S>
, { ... }
fn rgb<T>(self, r: T, g: T, b: T) -> Self
    where
        T: Component,
        S: Float
, { ... }
fn rgb8(self, r: u8, g: u8, b: u8) -> Self
    where
        S: Float
, { ... }
fn rgba<T>(self, r: T, g: T, b: T, a: T) -> Self
    where
        T: Component,
        S: Float
, { ... }
fn rgba8(self, r: u8, g: u8, b: u8, a: u8) -> Self
    where
        S: Float
, { ... }
fn hsl(self, h: S, s: S, l: S) -> Self
    where
        S: Float + Into<RgbHue<S>>
, { ... }
fn hsla(self, h: S, s: S, l: S, a: S) -> Self
    where
        S: Float + Into<RgbHue<S>>
, { ... }
fn hsv(self, h: S, s: S, v: S) -> Self
    where
        S: Float
, { ... }
fn hsva(self, h: S, s: S, v: S, a: S) -> Self
    where
        S: Float
, { ... }
fn gray<T>(self, g: T) -> Self
    where
        T: Component,
        S: Float
, { ... } }
Expand description

Nodes that support setting colors.

Required methods

Provide a mutable reference to the RGBA field which can be used for setting colors.

Provided methods

Specify a color.

This method supports any color type that can be converted into RGBA.

Colors that have no alpha channel will be given an opaque alpha channel value 1.0.

Specify the color via red, green and blue channels.

Specify the color via red, green and blue channels as bytes

Specify the color via red, green, blue and alpha channels.

Specify the color via red, green, blue and alpha channels as bytes

Specify the color via hue, saturation and luminance.

If you’re looking for HSV or HSB, use the hsv method instead.

The given hue expects a value between 0.0 and 1.0 where 0.0 is 0 degress and 1.0 is 360 degrees (or 2 PI radians).

See the wikipedia entry for more details on this color space.

Specify the color via hue, saturation, luminance and an alpha channel.

If you’re looking for HSVA or HSBA, use the hsva method instead.

The given hue expects a value between 0.0 and 1.0 where 0.0 is 0 degress and 1.0 is 360 degrees (or 2 PI radians).

See the wikipedia entry for more details on this color space.

Specify the color via hue, saturation and value (brightness).

This is sometimes also known as “hsb”.

The given hue expects a value between 0.0 and 1.0 where 0.0 is 0 degress and 1.0 is 360 degrees (or 2 PI radians).

See the wikipedia entry for more details on this color space.

Specify the color via hue, saturation, value (brightness) and an alpha channel.

This is sometimes also known as “hsba”.

The given hue expects a value between 0.0 and 1.0 where 0.0 is 0 degress and 1.0 is 360 degrees (or 2 PI radians).

See the wikipedia entry for more details on this color space.

Specify the color as gray scale

The given g expects a value between 0.0 and 1.0 where 0.0 is black and 1.0 is white

Implementations on Foreign Types

Implementors