Trait nannou::draw::properties::color::SetColor [−][src]
pub trait SetColor<S>: Sized where
S: Component, { fn rgba_mut(&mut self) -> &mut Option<LinSrgba<S>>; fn color<C>(self, color: C) -> Self
where
C: IntoLinSrgba<S>, { ... } fn rgb<T>(self, r: T, g: T, b: T) -> Self
where
T: Component,
S: Float, { ... } fn rgb8(self, r: u8, g: u8, b: u8) -> Self
where
S: Float, { ... } fn rgba<T>(self, r: T, g: T, b: T, a: T) -> Self
where
T: Component,
S: Float, { ... } fn rgba8(self, r: u8, g: u8, b: u8, a: u8) -> Self
where
S: Float, { ... } fn hsl(self, h: S, s: S, l: S) -> Self
where
S: Float + Into<RgbHue<S>>, { ... } fn hsla(self, h: S, s: S, l: S, a: S) -> Self
where
S: Float + Into<RgbHue<S>>, { ... } fn hsv(self, h: S, s: S, v: S) -> Self
where
S: Float, { ... } fn hsva(self, h: S, s: S, v: S, a: S) -> Self
where
S: Float, { ... } fn gray<T>(self, g: T) -> Self
where
T: Component,
S: Float, { ... } }
Expand description
Nodes that support setting colors.
Required methods
Provided methods
fn color<C>(self, color: C) -> Self where
C: IntoLinSrgba<S>,
fn color<C>(self, color: C) -> Self where
C: IntoLinSrgba<S>,
Specify a color.
This method supports any color type that can be converted into RGBA.
Colors that have no alpha channel will be given an opaque alpha channel value 1.0
.
Specify the color via red, green and blue channels.
Specify the color via red, green and blue channels as bytes
Specify the color via red, green, blue and alpha channels.
Specify the color via red, green, blue and alpha channels as bytes
Specify the color via hue, saturation and luminance.
If you’re looking for HSV or HSB, use the hsv
method instead.
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.
Specify the color via hue, saturation, luminance and an alpha channel.
If you’re looking for HSVA or HSBA, use the hsva
method instead.
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.
Specify the color via hue, saturation and value (brightness).
This is sometimes also known as “hsb”.
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.
Specify the color via hue, saturation, value (brightness) and an alpha channel.
This is sometimes also known as “hsba”.
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.