[−][src]Struct nannou::draw::primitive::path::PathOptions
A path drawing context ready to specify tessellation options.
Methods
impl<T, S> PathOptions<T, S> where
S: Zero,
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S: Zero,
impl<S> PathOptions<FillOptions, S>
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pub fn tolerance(self, tolerance: f32) -> Self
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Maximum allowed distance to the path when building an approximation.
This method is shorthand for the fill_tolerance
method.
pub fn rule(self, rule: FillRule) -> Self
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Specify the rule used to determine what is inside and what is outside of the shape.
Currently, only the EvenOdd
rule is implemented.
This method is shorthand for the fill_rule
method.
impl<S> PathOptions<StrokeOptions, S>
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pub fn weight(self, weight: f32) -> Self
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Short-hand for the stroke_weight
method.
pub fn tolerance(self, tolerance: f32) -> Self
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Short-hand for the stroke_tolerance
method.
impl<T, S> PathOptions<T, S> where
T: TessellationOptions,
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T: TessellationOptions,
pub fn points<I>(self, ctxt: DrawingContext<S>, points: I) -> Path<S> where
S: BaseFloat,
I: IntoIterator,
I::Item: Into<Point2<S>>,
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S: BaseFloat,
I: IntoIterator,
I::Item: Into<Point2<S>>,
Consumes an iterator of points and converts them to an iterator yielding path events.
pub fn points_closed<I>(self, ctxt: DrawingContext<S>, points: I) -> Path<S> where
S: BaseFloat,
I: IntoIterator,
I::Item: Into<Point2<S>>,
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S: BaseFloat,
I: IntoIterator,
I::Item: Into<Point2<S>>,
Consumes an iterator of points and converts them to an iterator yielding path events.
Closes the start and end points.
pub fn points_colored<I, P, C>(
self,
ctxt: DrawingContext<S>,
points: I
) -> Path<S> where
S: BaseFloat,
I: IntoIterator<Item = (P, C)>,
P: Into<Point2<S>>,
C: IntoLinSrgba<ColorScalar>,
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self,
ctxt: DrawingContext<S>,
points: I
) -> Path<S> where
S: BaseFloat,
I: IntoIterator<Item = (P, C)>,
P: Into<Point2<S>>,
C: IntoLinSrgba<ColorScalar>,
Submit path events as a polyline of colored points.
pub fn points_colored_closed<I, P, C>(
self,
ctxt: DrawingContext<S>,
points: I
) -> Path<S> where
S: BaseFloat,
I: IntoIterator<Item = (P, C)>,
P: Into<Point2<S>>,
C: IntoLinSrgba<ColorScalar>,
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self,
ctxt: DrawingContext<S>,
points: I
) -> Path<S> where
S: BaseFloat,
I: IntoIterator<Item = (P, C)>,
P: Into<Point2<S>>,
C: IntoLinSrgba<ColorScalar>,
Submit path events as a polyline of colored points.
pub fn points_textured<I, P, TC>(
self,
ctxt: DrawingContext<S>,
texture_view: &dyn ToTextureView,
points: I
) -> Path<S> where
S: BaseFloat,
I: IntoIterator<Item = (P, TC)>,
P: Into<Point2<S>>,
TC: Into<TexCoords<S>>,
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self,
ctxt: DrawingContext<S>,
texture_view: &dyn ToTextureView,
points: I
) -> Path<S> where
S: BaseFloat,
I: IntoIterator<Item = (P, TC)>,
P: Into<Point2<S>>,
TC: Into<TexCoords<S>>,
Submit path events as a polyline of textured points.
pub fn points_textured_closed<I, P, TC>(
self,
ctxt: DrawingContext<S>,
texture_view: &dyn ToTextureView,
points: I
) -> Path<S> where
S: BaseFloat,
I: IntoIterator<Item = (P, TC)>,
P: Into<Point2<S>>,
TC: Into<TexCoords<S>>,
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self,
ctxt: DrawingContext<S>,
texture_view: &dyn ToTextureView,
points: I
) -> Path<S> where
S: BaseFloat,
I: IntoIterator<Item = (P, TC)>,
P: Into<Point2<S>>,
TC: Into<TexCoords<S>>,
Submit path events as a polyline of textured points.
Trait Implementations
impl<T: Clone, S: Clone> Clone for PathOptions<T, S>
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fn clone(&self) -> PathOptions<T, S>
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fn clone_from(&mut self, source: &Self)
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impl<T: Debug, S: Debug> Debug for PathOptions<T, S>
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impl<T, S> Default for PathOptions<T, S> where
S: Zero,
T: Default,
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S: Zero,
T: Default,
impl<S> From<PathOptions<FillOptions, S>> for Primitive<S>
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impl<S> From<PathOptions<StrokeOptions, S>> for Primitive<S>
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fn from(prim: PathStroke<S>) -> Self
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impl<T, S> SetColor<f32> for PathOptions<T, S>
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fn rgba_mut(&mut self) -> &mut Option<LinSrgba>
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fn color<C>(self, color: C) -> Self where
C: IntoLinSrgba<S>,
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C: IntoLinSrgba<S>,
fn rgb<T>(self, r: T, g: T, b: T) -> Self where
T: Component,
S: Float,
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T: Component,
S: Float,
fn rgb8(self, r: u8, g: u8, b: u8) -> Self where
S: Float,
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S: Float,
fn rgba<T>(self, r: T, g: T, b: T, a: T) -> Self where
T: Component,
S: Float,
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T: Component,
S: Float,
fn rgba8(self, r: u8, g: u8, b: u8, a: u8) -> Self where
S: Float,
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S: Float,
fn hsl(self, h: S, s: S, l: S) -> Self where
S: Float + Into<RgbHue<S>>,
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S: Float + Into<RgbHue<S>>,
fn hsla(self, h: S, s: S, l: S, a: S) -> Self where
S: Float + Into<RgbHue<S>>,
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S: Float + Into<RgbHue<S>>,
fn hsv(self, h: S, s: S, v: S) -> Self where
S: Float,
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S: Float,
fn hsva(self, h: S, s: S, v: S, a: S) -> Self where
S: Float,
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S: Float,
fn gray<T>(self, g: T) -> Self where
T: Component,
S: Float,
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T: Component,
S: Float,
impl<T, S> SetOrientation<S> for PathOptions<T, S>
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fn properties(&mut self) -> &mut Properties<S>
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fn look_at(self, target: Point3<S>) -> Self
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fn x_radians(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_radians(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_radians(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn x_degrees(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_degrees(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_degrees(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn x_turns(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_turns(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_turns(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn radians(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn degrees(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn turns(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn euler<A>(self, e: Euler<A>) -> Self where
S: BaseFloat,
A: Angle + Into<Rad<S>>,
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S: BaseFloat,
A: Angle + Into<Rad<S>>,
fn quaternion(self, q: Quaternion<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn pitch(self, pitch: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn yaw(self, yaw: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn roll(self, roll: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn rotate(self, radians: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
impl<T, S> SetPosition<S> for PathOptions<T, S>
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Auto Trait Implementations
impl<T, S> RefUnwindSafe for PathOptions<T, S> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
impl<T, S> Send for PathOptions<T, S> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<T, S> Sync for PathOptions<T, S> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<T, S> Unpin for PathOptions<T, S> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<T, S> UnwindSafe for PathOptions<T, S> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
fn convert_into(self) -> U
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fn convert_unclamped_into(self) -> U
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,