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//! Handler for handling events and implementing event processing logic
use DeserializeOwned;
use serde_json;
use ;
/// This struct must be returned after processing a batch
/// to tell nakadion how to continue.
/// A handler that contains batch processing logic.
///
/// This trait will be called by Nakadion when a batch has to
/// be processed. The `BatchHandler` only receives an `EventType`
/// and a slice of bytes that contains the batch.
///
/// The `events` slice always contains a JSON encoded array of events.
///
/// # Hint
///
/// The `handle` method gets called on `&mut self`.
///
/// # Example
///
/// ```rust
/// use nakadion::{BatchHandler, EventType, ProcessingStatus};
///
/// // Use a struct to maintain state
/// struct MyHandler {
/// pub count: i32,
/// }
///
/// // Implement the processing logic by implementing `BatchHandler`
/// impl BatchHandler for MyHandler {
/// fn handle(&mut self, _event_type: EventType, _events: &[u8]) -> ProcessingStatus {
/// self.count += 1;
/// ProcessingStatus::processed_no_hint()
/// }
/// }
///
/// // Handler creation will be done by `HandlerFactory`
/// let mut handler = MyHandler { count: 0 };
///
/// // This will be done by Nakadion
/// let status = handler.handle(EventType::new("test_event"), &[]);
///
/// assert_eq!(handler.count, 1);
/// assert_eq!(status, ProcessingStatus::Processed(None));
/// ```
/// An error that can happen when the `HandlerFactory` was not able to create
/// a new handler. This will abort the consumption of the current stream.
/// A factory that creates `BatchHandler`s.
///
/// # Usage
///
/// A `HandlerFactory` can be used in two ways:
///
/// * It does not contain any state it shares with the created `BatchHandler`s.
/// This is useful when incoming data is partitioned in a way that all `BatchHandler`s
/// act only on data that never appears on another partition.
///
/// * It contains state that is shared with the `BatchHandler`s. E.g. a cache that
/// conatins data that can appear on other partitions.
/// # Example
///
/// ```rust
/// use std::sync::{Arc, Mutex};
///
/// use nakadion::{BatchHandler, CreateHandlerError, EventType, HandlerFactory, PartitionId,
/// ProcessingStatus};
///
/// // Use a struct to maintain state
/// struct MyHandler(Arc<Mutex<i32>>);
///
/// // Implement the processing logic by implementing `BatchHandler`
/// impl BatchHandler for MyHandler {
/// fn handle(&mut self, _event_type: EventType, _events: &[u8]) -> ProcessingStatus {
/// *self.0.lock().unwrap() += 1;
/// ProcessingStatus::processed_no_hint()
/// }
/// }
///
/// // We keep shared state for all handlers in the `HandlerFactory`
/// struct MyHandlerFactory(Arc<Mutex<i32>>);
///
/// // Now we implement the trait `HandlerFactory` to control how
/// // our `BatchHandler`s are created
/// impl HandlerFactory for MyHandlerFactory {
/// type Handler = MyHandler;
/// fn create_handler(
/// &self,
/// _partition: &PartitionId,
/// ) -> Result<Self::Handler, CreateHandlerError> {
/// Ok(MyHandler(self.0.clone()))
/// }
/// }
///
/// let count = Arc::new(Mutex::new(0));
///
/// let factory = MyHandlerFactory(count.clone());
///
/// // Handler creation will be done by Nakadion
/// let mut handler1 = factory.create_handler(&PartitionId::new("1")).unwrap();
/// let mut handler2 = factory.create_handler(&PartitionId::new("2")).unwrap();
///
/// // This will be done by Nakadion
/// let status1 = handler1.handle(EventType::new("test_event"), &[]);
///
/// assert_eq!(*count.lock().unwrap(), 1);
/// assert_eq!(status1, ProcessingStatus::Processed(None));
///
/// // This will be done by Nakadion
/// let status2 = handler2.handle(EventType::new("test_event"), &[]);
///
/// assert_eq!(*count.lock().unwrap(), 2);
/// assert_eq!(status2, ProcessingStatus::Processed(None));
/// ```
/// This is basically the same as a `ProcessingStatus` but returned
/// from a `TypedBatchHandler`.
///
/// It is not necessary to report the number of processed events since
/// the `TypedBatchHandler` itself keeps track of them.
/// Basically the same a `BatchHandler` with the difference that
/// deserialized events are passed to the processing logic.
///
/// This is basically a convinience handler.
///
/// The events must implement `serde`s `DeserializeOwned`.
///
/// # Hint
///
/// The `handle` method gets called on `&mut self`.
/// # Example
///
/// ```norun
/// /// use nakadion::{EventType, TypedBatchHandler, TypedProcessingStatus};
///
/// // Use a struct to maintain state
/// struct MyHandler {
/// pub count: i32,
/// }
///
/// #[derive(Deserialize)]
/// struct MyEvent(i32);
///
/// // Implement the processing logic by implementing `BatchHandler`
/// impl TypedBatchHandler for MyHandler {
/// type Event = MyEvent;
///
/// fn handle(&mut self, events: Vec<MyEvent>) -> TypedProcessingStatus {
/// for MyEvent(amount) in events {
/// self.count += amount;
/// }
/// TypedProcessingStatus::Processed
/// }
/// }
///
/// // Handler creation will be done by `HandlerFactory`
/// let mut handler = MyHandler { count: 0 };
///
/// // This will be done by Nakadion
/// handler.handle(vec![MyEvent(1), MyEvent(2)]);
///
/// assert_eq!(handler.count, 3);
/// ```