[badges.maintenance]
status = "actively-developed"
[dependencies.async-io]
version = "1.1"
[dependencies.byteorder]
version = "1.3"
[dependencies.futures-core]
version = "0.3"
[dependencies.futures-util]
features = ["sink"]
version = "0.3"
[dependencies.indexmap]
version = "1.4.0"
[dependencies.log]
version = "0.4"
[dependencies.naia-server-socket]
version = "0.4.3"
[dependencies.naia-shared]
version = "0.4.1"
[dependencies.ring]
version = "0.16.15"
[dependencies.slotmap]
version = "0.4"
[features]
multithread = ["naia-shared/multithread"]
use-udp = ["naia-server-socket/use-udp"]
use-webrtc = ["naia-server-socket/use-webrtc"]
[package]
authors = ["connorcarpenter <connorcarpenter@gmail.com>"]
categories = ["network-programming", "game-development", "wasm", "web-programming"]
description = "A server that uses either UDP or WebRTC communication to send/receive events to/from connected clients, and syncs registered actors to clients to whom those actors are in-scope."
documentation = "https://docs.rs/naia-server"
edition = "2018"
homepage = "https://github.com/naia-rs/naia"
keywords = ["webrtc", "udp", "server", "networking", "gamedev"]
license = "MIT OR Apache-2.0"
name = "naia-server"
readme = "../README.md"
repository = "https://github.com/naia-rs/naia"
version = "0.4.2"
[package.metadata.docs.rs]
features = ["use-webrtc"]