use std::{collections::hash_set::Iter, hash::Hash, net::SocketAddr};
use naia_shared::BigMapKey;
use crate::{server::WorldServer, RoomKey};
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
pub struct UserKey(u64);
impl BigMapKey for UserKey {
fn to_u64(&self) -> u64 {
self.0
}
fn from_u64(value: u64) -> Self {
UserKey(value)
}
}
pub struct UserRef<'s, E: Copy + Eq + Hash + Send + Sync> {
server: &'s WorldServer<E>,
key: UserKey,
}
impl<'s, E: Copy + Eq + Hash + Send + Sync> UserRef<'s, E> {
pub(crate) fn new(server: &'s WorldServer<E>, key: &UserKey) -> Self {
Self { server, key: *key }
}
pub fn key(&self) -> UserKey {
self.key
}
pub fn address(&self) -> SocketAddr {
self.server.user_address(&self.key).unwrap()
}
pub fn rooms_count(&self) -> usize {
self.server.user_rooms_count(&self.key).unwrap()
}
pub fn room_keys(&self) -> impl Iterator<Item = &RoomKey> {
self.server.user_room_keys(&self.key).unwrap()
}
}
pub struct UserMut<'s, E: Copy + Eq + Hash + Send + Sync> {
server: &'s mut WorldServer<E>,
key: UserKey,
}
impl<'s, E: Copy + Eq + Hash + Send + Sync> UserMut<'s, E> {
pub(crate) fn new(server: &'s mut WorldServer<E>, key: &UserKey) -> Self {
Self { server, key: *key }
}
pub fn key(&self) -> UserKey {
self.key
}
pub fn address(&self) -> SocketAddr {
self.server.user_address(&self.key).unwrap()
}
pub fn disconnect(&mut self) {
self.server.user_queue_disconnect(&self.key, naia_shared::DisconnectReason::Kicked);
}
pub fn enter_room(&mut self, room_key: &RoomKey) -> &mut Self {
self.server.room_add_user(room_key, &self.key);
self
}
pub fn leave_room(&mut self, room_key: &RoomKey) -> &mut Self {
self.server.room_remove_user(room_key, &self.key);
self
}
pub fn rooms_count(&self) -> usize {
self.server.user_rooms_count(&self.key).unwrap()
}
pub fn room_keys(&'_ self) -> Iter<'_, RoomKey> {
self.server.user_room_keys(&self.key).unwrap()
}
}