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use std::{collections::HashMap, net::SocketAddr, panic, time::Duration};
use log::{info, warn};
use naia_shared::{
BigMap, BitReader, FakeEntityConverter, MessageKinds, PacketType, Protocol, ProtocolId, Serde,
SocketConfig, StandardHeader,
};
use crate::{
connection::io::Io,
events::main_events::MainEvents,
handshake::{HandshakeAction, HandshakeManager, Handshaker},
transport::{AuthReceiver, AuthSender, PacketSender, Socket},
MainUser, MainUserRef, NaiaServerError, ServerConfig, UserKey,
};
/// A server that uses either UDP or WebRTC communication to send/receive
/// messages to/from connected clients, and syncs registered entities to
/// clients to whom they are in-scope
pub struct MainServer {
// Protocol
socket_config: SocketConfig,
message_kinds: MessageKinds,
// Config
require_auth: bool,
pending_auth_timeout: Duration,
// cont
io: Io,
auth_io: Option<(Box<dyn AuthSender>, Box<dyn AuthReceiver>)>,
handshake_manager: Box<dyn Handshaker>,
// Users
users: BigMap<UserKey, MainUser>,
user_connections: HashMap<SocketAddr, UserKey>,
// Events
incoming_events: MainEvents,
}
impl MainServer {
/// Create a new MainServer
pub fn new<P: Into<Protocol>>(server_config: ServerConfig, protocol: P) -> Self {
let mut protocol: Protocol = protocol.into();
protocol.lock();
let protocol_id = protocol.protocol_id();
Self::new_with_protocol_id(server_config, protocol, protocol_id)
}
/// Creates a new `MainServer` using a pre-computed protocol ID (used by adapters sharing a protocol).
pub fn new_with_protocol_id(
server_config: ServerConfig,
protocol: Protocol,
protocol_id: ProtocolId,
) -> Self {
let Protocol {
socket,
message_kinds,
compression,
..
} = protocol;
let io = Io::new(
&server_config.connection.bandwidth_measure_duration,
&compression,
);
Self {
// Config
socket_config: socket,
message_kinds,
require_auth: server_config.require_auth,
pending_auth_timeout: server_config.pending_auth_timeout,
// Connection
io,
auth_io: None,
handshake_manager: Box::new(HandshakeManager::new(protocol_id)),
// Users
users: BigMap::new(),
user_connections: HashMap::new(),
// Events
incoming_events: MainEvents::default(),
}
}
/// Listen at the given addresses
pub fn listen<S: Into<Box<dyn Socket>>>(&mut self, socket: S) {
let boxed_socket: Box<dyn Socket> = socket.into();
let (auth_sender, auth_receiver, packet_sender, packet_receiver) = boxed_socket.listen();
self.io.load(packet_sender, packet_receiver);
self.auth_io = Some((auth_sender, auth_receiver));
}
/// Returns a cloned handle to the underlying packet sender.
pub fn sender_cloned(&self) -> Box<dyn PacketSender> {
self.io.sender_cloned()
}
/// Resets all handshake state, user connections, and pending events back to defaults.
pub fn reset_all(&mut self) {
self.handshake_manager.reset();
self.users = BigMap::new();
self.user_connections.clear();
self.incoming_events = MainEvents::default();
}
/// Returns whether or not the Server has initialized correctly and is
/// listening for Clients
pub fn is_listening(&self) -> bool {
self.io.is_loaded()
}
/// Returns socket config
pub fn socket_config(&self) -> &SocketConfig {
&self.socket_config
}
/// Must be called regularly, maintains connection to and receives messages
/// from all Clients
pub fn receive(&mut self) -> MainEvents {
// Need to run this to maintain connection with all clients, and receive packets
// until none left
self.maintain_socket();
// return all received messages and reset the buffer
std::mem::take(&mut self.incoming_events)
}
// Connections
/// Accepts an incoming Client User, allowing them to establish a connection
/// with the Server
pub fn accept_connection(&mut self, user_key: &UserKey) {
let Some(user) = self.users.get_mut(user_key) else {
warn!("unknown user is finalizing connection...");
return;
};
let auth_addr = user.take_auth_address();
// info!("adding authenticated user {}", &auth_addr);
let identity_token = naia_shared::generate_identity_token();
self.handshake_manager
.authenticate_user(&identity_token, user_key);
let (auth_sender, _) = self
.auth_io
.as_mut()
.expect("Auth should be set up by this point");
if auth_sender.accept(&auth_addr, &identity_token).is_err() {
warn!(
"Server Error: Cannot send auth accept packet to {:?}",
&auth_addr
);
// TODO: handle destroying any threads waiting on this response
}
}
/// Rejects an incoming Client User, terminating their attempt to establish
/// a connection with the Server
pub fn reject_connection(&mut self, user_key: &UserKey) {
if let Some(user) = self.users.get_mut(user_key) {
let auth_addr = user.take_auth_address();
// info!("rejecting authenticated user {:?}", &auth_addr);
let (auth_sender, _) = self
.auth_io
.as_mut()
.expect("Auth should be set up by this point");
if auth_sender.reject(&auth_addr).is_err() {
warn!(
"Server Error: Cannot send auth reject message to {:?}",
&auth_addr
);
// TODO: handle destroying any threads waiting on this response
}
self.user_delete(user_key);
}
}
fn finalize_connection(&mut self, user_key: &UserKey, user_address: &SocketAddr) {
let Some(user) = self.users.get_mut(user_key) else {
warn!("unknown user is finalizing connection...");
return;
};
user.set_address(user_address);
self.user_connections.insert(user.address(), *user_key);
self.incoming_events.push_connection(user_key);
}
// Users
/// Returns whether or not a User exists for the given RoomKey
pub fn user_exists(&self, user_key: &UserKey) -> bool {
self.users.contains_key(user_key)
}
/// Retrieves an UserRef that exposes read-only operations for the User
/// associated with the given UserKey.
///
/// # Panics
/// Panics if no user exists for the given key. Prefer [`user_opt`](Self::user_opt)
/// when the key may be stale.
pub fn user(&'_ self, user_key: &UserKey) -> MainUserRef<'_> {
if self.users.contains_key(user_key) {
return MainUserRef::new(self, user_key);
}
panic!("No User exists for given Key!");
}
/// Returns `Some(MainUserRef)` if the user exists, or `None` if the key is stale.
pub fn user_opt(&'_ self, user_key: &UserKey) -> Option<MainUserRef<'_>> {
if self.users.contains_key(user_key) {
Some(MainUserRef::new(self, user_key))
} else {
None
}
}
/// Return a list of all currently connected Users' keys
pub fn user_keys(&self) -> Vec<UserKey> {
let mut output = Vec::new();
for (user_key, user) in self.users.iter() {
if !user.has_address() {
continue;
}
if self.user_connections.contains_key(&user.address()) {
output.push(user_key);
}
}
output
}
/// Get the number of Users currently connected
pub fn users_count(&self) -> usize {
self.users.len()
}
/// Get a User's Socket Address, given the associated UserKey
pub(crate) fn user_address(&self, user_key: &UserKey) -> Option<SocketAddr> {
if let Some(user) = self.users.get(user_key) {
if user.has_address() {
return Some(user.address());
}
}
None
}
/// Sends disconnect packets to the user and removes them from all internal state.
pub fn disconnect_user(&mut self, user_key: &UserKey) {
// Send disconnect packets to the client before removing them
// This mirrors the client-initiated disconnect flow
if let Some(address) = self.user_address(user_key) {
// Send multiple times for reliability (like client does)
for _ in 0..10 {
let disconnect_packet = self.handshake_manager.write_disconnect();
if self.io.send_packet(&address, disconnect_packet).is_err() {
log::warn!("Server Error: Cannot send disconnect packet to {}", address);
break;
}
}
}
self.user_delete(user_key);
}
pub(crate) fn user_delete(&mut self, user_key: &UserKey) -> MainUser {
let Some(user) = self.users.remove(user_key) else {
panic!("Attempting to delete non-existant user!");
};
if let Some(user_addr) = user.address_opt() {
info!("deleting authenticated user for {}", user.address());
self.user_connections.remove(&user_addr);
}
self.handshake_manager
.delete_user(user_key, user.address_opt());
user
}
// Private methods
/// Maintain connection with a client and read all incoming packet data
fn maintain_socket(&mut self) {
// receive auth events
if let Some((auth_sender, auth_receiver)) = self.auth_io.as_mut() {
loop {
match auth_receiver.receive() {
Ok(Some((auth_addr, auth_bytes))) => {
// create new user
let user_key = self.users.insert(MainUser::new(auth_addr));
if self.require_auth {
// convert bytes into auth object and fire ServerAuthEvent
let mut reader = BitReader::new(auth_bytes);
let Ok(auth_message) =
self.message_kinds.read(&mut reader, &FakeEntityConverter)
else {
warn!("Server Error: cannot read auth message");
continue;
};
self.incoming_events.push_auth(&user_key, auth_message);
} else {
// auto-accept: no ServerAuthEvent; generate token and send immediately
let user = self.users.get_mut(&user_key).expect("user just inserted");
let _ = user.take_auth_address(); // consume the auth address
let identity_token = naia_shared::generate_identity_token();
self.handshake_manager
.authenticate_user(&identity_token, &user_key);
if auth_sender.accept(&auth_addr, &identity_token).is_err() {
warn!(
"Server Error: Cannot send auto-accept packet to {:?}",
&auth_addr
);
}
}
}
Ok(None) => {
// No more auths, break loop
break;
}
Err(_) => {
self.incoming_events.push_error(NaiaServerError::RecvError);
}
}
}
}
// receive socket events
loop {
match self.io.recv_reader() {
Ok(Some((address, owned_reader))) => {
// receive packet
let mut reader = owned_reader.borrow();
// read header
let Ok(header) = StandardHeader::de(&mut reader) else {
// Received a malformed packet
// TODO: increase suspicion against packet sender
continue;
};
match header.packet_type {
PacketType::Data
| PacketType::Heartbeat
| PacketType::Pong
| PacketType::Ping => {
if let Some(user_key) = self.user_connections.get(&address) {
self.incoming_events.push_world_packet(
*user_key,
address,
owned_reader.take_buffer(),
);
}
}
PacketType::Handshake => {
match self.handshake_manager.maintain_handshake(
&address,
&mut reader,
self.user_connections.contains_key(&address),
) {
Ok(HandshakeAction::ForwardPacket) => {
if let Some(user_key) = self.user_connections.get(&address) {
self.incoming_events.push_world_packet(
*user_key,
address,
owned_reader.take_buffer(),
);
} else {
warn!(
"Server Error: Cannot forward packet to unknown user.."
);
}
}
Ok(HandshakeAction::DisconnectUser(user_key)) => {
// Verified disconnect request - queue disconnect in world server
// The Server struct will handle queuing it properly
self.incoming_events.push_queued_disconnect(&user_key);
}
Ok(HandshakeAction::SendPacket(packet)) => {
if self.io.send_packet(&address, packet).is_err() {
// Single send failure is not fatal: the client will
// retry the handshake on its own timeout. Persistent
// failures will surface via connection timeout.
warn!("Server Error: Cannot send packet to {}", &address);
}
}
Ok(HandshakeAction::FinalizeConnection(
user_key,
validate_packet,
)) => {
self.finalize_connection(&user_key, &address);
if self.io.send_packet(&address, validate_packet).is_err() {
// Same rationale as SendPacket above: client retries.
warn!(
"Server Error: Cannot send validation packet to {}",
&address
);
}
}
Ok(HandshakeAction::None) => {}
Err(_err) => {
warn!("Server Error: cannot read malformed packet");
}
}
}
}
}
Ok(None) => {
// No more packets, break loop
break;
}
Err(error) => {
self.incoming_events
.push_error(NaiaServerError::Wrapped(Box::new(error)));
}
}
}
// Auto-reject connections that completed the network handshake but where the
// application never called accept_connection/reject_connection within the timeout.
if self.auth_io.is_some() {
let timeout = self.pending_auth_timeout;
// Collect (user_key, auth_addr) pairs for timed-out pending users.
let timed_out: Vec<(UserKey, Option<SocketAddr>)> = self
.users
.iter()
.filter(|(_, user)| !user.has_address() && user.created_at.elapsed() > timeout)
.map(|(key, user)| (key, user.peek_auth_address()))
.collect();
for (user_key, auth_addr_opt) in timed_out {
if let Some(auth_addr) = auth_addr_opt {
warn!(
"pending-auth timeout for {}: auto-rejecting after {:?}",
auth_addr, timeout
);
if let Some((auth_sender, _)) = self.auth_io.as_mut() {
let _ = auth_sender.reject(&auth_addr);
}
}
self.user_delete(&user_key);
}
}
}
}