naia-client-socket 0.25.0

Abstraction to expose common API over a UDP socket on Linux, and a unreliable WebRTC datachannel on the browser
Documentation
use super::{error::NaiaClientSocketError, server_addr::ServerAddr};

/// Used to send packets from the Client Socket
pub trait PacketSender: PacketSenderClone + Send + Sync {
    /// Sends a packet from the Client Socket
    fn send(&self, payload: &[u8]) -> Result<(), NaiaClientSocketError>;
    /// Get the Server's Socket address
    fn server_addr(&self) -> ServerAddr;
    /// Get whether the Client Socket is connected
    fn connected(&self) -> bool;
    /// Disconnect the Client Socket
    fn disconnect(&mut self);
}

/// Used to clone Box<dyn PacketSender>
pub trait PacketSenderClone {
    /// Clone the boxed PacketSender
    fn clone_box(&self) -> Box<dyn PacketSender>;
}

impl<T: 'static + PacketSender + Clone> PacketSenderClone for T {
    fn clone_box(&self) -> Box<dyn PacketSender> {
        Box::new(self.clone())
    }
}

impl Clone for Box<dyn PacketSender> {
    fn clone(&self) -> Box<dyn PacketSender> {
        PacketSenderClone::clone_box(self.as_ref())
    }
}