[](LICENSE)
[](https://crates.io/crates/n64-pac)
[](https://docs.rs/n64-pac)
### Description
This crate is a low-level abstraction (aka a [Peripheral Access Crate](https://rust-embedded.github.io/book/start/registers.html))
over the CPU and memory-mapped registers available on the Nintendo 64 console.
Due to the low-level nature of the API, most projects (games especially) are unlikely to use this crate directly.
### API Coverage
| CP0 | 32 of 32 | ✓ |
| CP1 | 2 of 2* | ✓ |
| MI | 4 of 4 | ✓ |
| VI | 16 of 16 | ✓ |
| AI | 6 of 6 | ✓ |
| PI | 13 of 13 | ✓ |
| RI | 0 of ? | ✕ |
| SI | 6 of 6** | ✓ |
_* The CP1/FPU has two control registers. The general purpose floating-point registers are manually accessible, but are
typically handled by the compiler when using `f32` or `f64` types._<br>
_** The SI might contain more registers that haven't been fully researched._
### Usage
In your project's `Cargo.toml`:
```Toml
[dependencies]
n64-pac = "0.x.y"
```
Refer to the [docs](https://docs.rs/n64-pac) for examples and details regarding safety.
This crate is only intended to be used in the N64 embedded environment.
### Nightly Rust
Please note this crate requires a nightly rust toolchain in order to use nightly-only inline assembly features and
arbitrary discriminants.