Myth Resources
CPU-side data structures for rendering resources. These types define the logical representation of rendering data before GPU upload.
Module Overview
- [
mesh] - Mesh objects combining geometry and materials - [
geometry] - Vertex data and attributes - [
material] - Material definitions (Physical, Phong, Unlit) - [
texture] - Texture configuration and sampling parameters - [
image] - Raw image data storage - [
buffer] - CPU buffer with version tracking - [
uniforms] - Shader uniform data structures - [
shader_defines] - Dynamic shader macro system - [
primitives] - Built-in geometry primitives - [
handles] - Strongly-typed resource handles - [
binding] - GPU binding resource descriptions