myth-engine 0.2.0

A developer-friendly, high-performance 3D rendering engine written in Rust.
Documentation
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Myth Engine Viewer</title>
    <style>
        :root {
            --bg-color: #0f0f13;
            --accent: #64ffda;
        }

        body { 
            margin: 0; 
            padding: 0; 
            overflow: hidden; 
            background-color: var(--bg-color); 
            font-family: 'Segoe UI', sans-serif;
        }

        canvas { 
            display: block; 
            width: 100vw; 
            height: 100vh; 
            outline: none;
        }
        
        /* === Loading Overlay === */
        #loading-overlay {
            position: absolute;
            top: 0; left: 0; width: 100%; height: 100%;
            background: rgba(15, 15, 19, 0.95);
            backdrop-filter: blur(10px);
            display: flex;
            flex-direction: column;
            align-items: center;
            justify-content: center;
            z-index: 1000;
            transition: opacity 0.8s ease-out, visibility 0.8s;
        }

        /* 隐藏状态:透明且不可点击 */
        #loading-overlay.hidden {
            opacity: 0;
            visibility: hidden;
            pointer-events: none;
        }

        /* CSS Spinner 动画 */
        .spinner {
            width: 50px;
            height: 50px;
            border: 3px solid rgba(255, 255, 255, 0.1);
            border-radius: 50%;
            border-top-color: var(--accent);
            animation: spin 1s ease-in-out infinite;
            margin-bottom: 20px;
        }

        .loading-text {
            color: var(--accent);
            font-size: 14px;
            letter-spacing: 2px;
            text-transform: uppercase;
            animation: pulse 1.5s infinite;
        }

        @keyframes spin {
            to { transform: rotate(360deg); }
        }

        @keyframes pulse {
            0%, 100% { opacity: 1; }
            50% { opacity: 0.5; }
        }
    </style>
</head>
<body>
    <div id="loading-overlay">
        <div class="spinner"></div>
        <div class="loading-text">Loading Model...</div>
    </div>

    <canvas id="myth-canvas"></canvas>

    <script type="module">
        import init from './pkg/gltf_shower.js';

        async function run() {
            try {
                await init();
                console.log("WASM Initialized. Waiting for model...");
            } catch (e) {
                console.error("Failed to start engine:", e);
                const text = document.querySelector('.loading-text');
                if(text) text.innerText = "Error: " + e;
                const spinner = document.querySelector('.spinner');
                if(spinner) spinner.style.borderColor = 'red';
            }
        }

        run();
    </script>
</body>
</html>