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use super::{CallbackContext, CallbackExecutor, ExecutionMode};
use std::sync::Arc;
pub struct CallbackManager {
executors: Vec<Arc<dyn CallbackExecutor>>,
mode: ExecutionMode,
}
impl CallbackManager {
pub fn new(mode: ExecutionMode) -> Self {
Self {
executors: Vec::new(),
mode,
}
}
pub fn register(&mut self, callback: Arc<dyn CallbackExecutor>) {
self.executors.push(callback);
}
pub async fn execute_all(&self, context: &CallbackContext) {
match self.mode {
ExecutionMode::Parallel => {
let futures: Vec<_> = self
.executors
.iter()
.map(|callback| {
let _callback = Arc::clone(callback);
let ctx = context.clone();
tokio::spawn(async move {
if let Err(e) = _callback.execute(&ctx).await {
tracing::error!(
"Callback {} failed: {e}",
_callback.name(),
);
}
})
})
.collect();
for future in futures {
let _ = future.await;
}
}
ExecutionMode::Sequential => {
for callback in &self.executors {
if let Err(e) = callback.execute(context).await {
tracing::error!(
"Callback {} failed: {e}",
callback.name(),
);
}
}
}
ExecutionMode::FireAndForget => {
for callback in &self.executors {
let _callback = Arc::clone(callback);
let ctx = context.clone();
tokio::spawn(async move {
if let Err(e) = _callback.execute(&ctx).await {
tracing::error!(
"Callback {} failed: {e}",
_callback.name(),
);
}
});
}
}
}
}
}