use mvbitfield::prelude::*;
bitfield! {
#[msb_first]
struct FullyOutsideMsbFirst: 8 {
x: 8,
y: 1,
}
#[lsb_first]
struct FullyOutsideLsbFirst: 8 {
x: 8,
y: 1,
}
#[msb_first]
struct SplitMsbFirst: 8 {
x: 7,
y: 2,
}
#[lsb_first]
struct SplitLsbFirst: 8 {
x: 7,
y: 2,
}
}
fn main() {}