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use ::std::ops::Shl; use ::std::ops::ShlAssign; use ::std::ops::Shr; use ::std::ops::ShrAssign; use std::iter::IntoIterator; use std::ops::Add; use std::ops::AddAssign; use std::ops::Sub; use std::ops::SubAssign; use crate::num::INum; use crate::num::Num; use crate::num::NumTuple; use crate::num::ToRounded; use crate::geom::HorizontalPosition; use crate::geom::Line; use crate::geom::LinePosition; use crate::geom::Point; use crate::geom::PointPosition; use crate::geom::Size; use crate::geom::VerticalPosition; mod rect_iterator; pub use self::rect_iterator::RectIterator; #[derive(Copy, Clone, Debug)] pub struct Rect<N: Num = f32>(pub Point<N>, pub Size<N>); impl<N: Num> Rect<N> { pub fn new_from_raw(bottom_left_x: N, bottom_left_y: N, width: N, height: N) -> Self { Self::new(Point(bottom_left_x, bottom_left_y), Size(width, height)) } pub fn new(bottom_left: Point<N>, size: Size<N>) -> Self { Self(bottom_left, size) } pub fn new_from_centre(centre: Point<N>, size: Size<N>) -> Self { Self(centre - size.half(), size) } pub fn move_xy(&mut self, xy: Point<N>) { self.0 += xy; } pub fn move_x(&mut self, x: N) { self.0.move_x(x); } pub fn move_y(&mut self, y: N) { self.0.move_y(y); } pub fn width(&self) -> N { self.size().width() } pub fn height(&self) -> N { self.size().height() } pub fn area(&self) -> N { self.size().area() } pub fn size(&self) -> Size<N> { self.1 } pub fn bottom_left(&self) -> Point<N> { self.0 } pub fn bottom_right(&self) -> Point<N> { self.bottom_left() + Size(self.width(), N::zero()) } pub fn top_left(&self) -> Point<N> { self.bottom_left() + Size(N::zero(), self.height()) } pub fn top_right(&self) -> Point<N> { self.bottom_left() + self.size() } pub fn top_y(&self) -> N { self.bottom_left().y() + self.size().height() } pub fn bottom_y(&self) -> N { self.bottom_left().y() } pub fn left_x(&self) -> N { self.bottom_left().x() } pub fn right_x(&self) -> N { self.bottom_left().x() + self.size().width() } pub fn centre(&self) -> Point<N> { self.bottom_left() + self.size().half() } pub fn set_bottom_left(&mut self, xy: Point<N>) { self.0 = xy } pub fn set_centre(&mut self, xy: Point<N>) { self.0 = xy - self.size().half() } pub fn overlaps(&self, other: Self) -> bool { let bottom_left_a = self.bottom_left(); let bottom_left_b = other.bottom_left(); let top_right_a = self.top_right(); let top_right_b = other.top_right(); if top_right_b.x() <= bottom_left_a.x() { return false; } if top_right_b.y() <= bottom_left_a.y() { return false; } if top_right_a.x() <= bottom_left_b.x() { return false; } if top_right_a.y() <= bottom_left_b.y() { return false; } true } pub fn contains_point(&self, point: Point<N>) -> bool { self.point_horizontal_position(point) == HorizontalPosition::Inside && self.point_vertical_position(point) == VerticalPosition::Inside } pub fn line_position(&self, other: Line<N>) -> LinePosition { LinePosition( self.point_position(other.start()), self.point_position(other.end()), ) } pub fn point_position(&self, other: Point<N>) -> PointPosition { PointPosition( self.point_horizontal_position(other), self.point_vertical_position(other), ) } pub fn point_horizontal_position(&self, other: Point<N>) -> HorizontalPosition { if other.x() < self.left_x() { HorizontalPosition::Left } else if other.x() > self.right_x() { HorizontalPosition::Right } else { HorizontalPosition::Inside } } pub fn point_vertical_position(&self, other: Point<N>) -> VerticalPosition { if other.y() < self.bottom_y() { VerticalPosition::Below } else if other.y() > self.top_y() { VerticalPosition::Above } else { VerticalPosition::Inside } } pub fn intersect_rect(&self, other: Self) -> Option<Self> { if !self.overlaps(other) { return None; } let new_bottom_left = self.bottom_left().max(other.bottom_left()); let new_top_right = self.top_right().min(other.top_right()); let new_size = new_bottom_left.distance_to(new_top_right); let new_rect = Rect(new_bottom_left, new_size); Some(new_rect) } pub fn combine(&self, other: Self) -> Self { let min_xy = self.bottom_left().min(other.bottom_left()); let max_xy = self.top_right().max(other.top_right()); min_xy.rect_to(max_xy) } pub fn get_scale_diff(&self, other: Self) -> Size<N> { self.size().get_scale_diff(other.size()) } pub fn to<T: Num + From<N>>(&self) -> Rect<T> { Rect(self.bottom_left().to(), self.size().to()) } } impl<O: Num, N: Num + ToRounded<O>> ToRounded<Rect<O>> for Rect<N> { fn to_rounded(self) -> Rect<O> { Rect(self.bottom_left().to_rounded(), self.size().to_rounded()) } } impl<N: Num> Add<Point<N>> for Rect<N> { type Output = Self; fn add(self, other: Point<N>) -> Self { Rect(self.bottom_left() + other, self.size()) } } impl<N: Num> AddAssign<Point<N>> for Rect<N> { fn add_assign(&mut self, other: Point<N>) { self.0 += other; } } impl<N: Num> Add<Size<N>> for Rect<N> { type Output = Self; fn add(self, other: Size<N>) -> Self { Rect(self.bottom_left(), self.size() + other) } } impl<N: Num> AddAssign<Size<N>> for Rect<N> { fn add_assign(&mut self, other: Size<N>) { self.1 += other; } } impl<N: Num> Sub<Point<N>> for Rect<N> { type Output = Self; fn sub(self, other: Point<N>) -> Self { Rect(self.bottom_left() - other, self.size()) } } impl<N: Num> SubAssign<Point<N>> for Rect<N> { fn sub_assign(&mut self, other: Point<N>) { self.0 -= other; } } impl<N: Num> Sub<Size<N>> for Rect<N> { type Output = Self; fn sub(self, other: Size<N>) -> Self { Rect(self.bottom_left(), self.size() - other) } } impl<N: Num> SubAssign<Size<N>> for Rect<N> { fn sub_assign(&mut self, other: Size<N>) { self.1 -= other; } } impl<N: INum> Shl<N> for Rect<N> { type Output = Self; fn shl(self, other: N) -> Self { Self(self.0 << other, self.1 << other) } } impl<N: INum> ShlAssign<N> for Rect<N> { fn shl_assign(&mut self, other: N) { *self = *self << other; } } impl<N: INum> Shr<N> for Rect<N> { type Output = Self; fn shr(self, other: N) -> Self { Self(self.0 >> other, self.1 >> other) } } impl<N: INum> ShrAssign<N> for Rect<N> { fn shr_assign(&mut self, other: N) { *self = *self >> other; } } impl<N: Num> PartialEq for Rect<N> { fn eq(&self, other: &Self) -> bool { self.0 == other.0 && self.1 == other.1 } } impl<N: Num> IntoIterator for Rect<N> { type Item = Point<N>; type IntoIter = RectIterator<N>; fn into_iter(self) -> Self::IntoIter { RectIterator::new(self) } } #[cfg(test)] mod overlaps { use super::*; #[test] fn it_should_not_overlap_with_rectangles_outside_to_the_left() { let a = Rect(Point(20, 0), Size(10, 10)); let b = Rect(Point(0, 0), Size(10, 10)); assert_eq!(a.overlaps(b), false); } #[test] fn it_should_not_overlap_with_rectangles_outside_to_the_right() { let a = Rect(Point(0, 0), Size(10, 10)); let b = Rect(Point(20, 0), Size(10, 10)); assert_eq!(a.overlaps(b), false); } #[test] fn it_should_not_overlap_with_rectangles_outside_above() { let a = Rect(Point(20, 20), Size(10, 10)); let b = Rect(Point(20, 0), Size(10, 10)); assert_eq!(a.overlaps(b), false); } #[test] fn it_should_not_overlap_with_rectangles_outside_below() { let a = Rect(Point(20, 20), Size(10, 10)); let b = Rect(Point(20, 40), Size(10, 10)); assert_eq!(a.overlaps(b), false); } #[test] fn it_should_overlap_with_rectangles_intersecting_on_the_left() { let a = Rect(Point(0, 0), Size(10, 10)); let b = Rect(Point(-5, 0), Size(10, 10)); assert_eq!(a.overlaps(b), true); } #[test] fn it_should_overlap_with_rectangles_intersecting_left_above() { let a = Rect(Point(0, 0), Size(10, 10)); let b = Rect(Point(-5, 5), Size(10, 10)); assert_eq!(a.overlaps(b), true); } #[test] fn it_should_overlap_with_rectangles_intersecting_right_below() { let a = Rect(Point(0, 0), Size(10, 10)); let b = Rect(Point(5, -5), Size(10, 10)); assert_eq!(a.overlaps(b), true); } #[test] fn it_should_overlap_with_rectangles_intersecting_fully_inside() { let a = Rect(Point(0, 0), Size(10, 10)); let b = Rect(Point(3, 3), Size(6, 6)); assert_eq!(a.overlaps(b), true); } #[test] fn it_should_overlap_identical_rectangles() { let a: Rect<i32> = Rect(Point(3, 2), Size(4, 5)); let b: Rect<i32> = Rect(Point(3, 2), Size(4, 5)); assert!(a.overlaps(b)); } #[test] fn it_should_not_overlap_rectangles_next_to_each_other() { let a: Rect<i32> = Rect(Point(2, 2), Size(2, 2)); let b: Rect<i32> = Rect(Point(4, 2), Size(2, 2)); assert!(!a.overlaps(b)); } } #[cfg(test)] mod new_from_centre { use super::*; #[test] fn it_should_create_a_rectangle_around_the_point_given() { let rect: Rect<f32> = Rect::new_from_centre(Point(10.0, 10.0), Size(5.0, 8.0)); assert_eq!(rect, Rect(Point(7.5, 6.0), Size(5.0, 8.0))); } } #[cfg(test)] mod bottom_left { use super::*; #[test] fn it_should_return_bottom_left() { let rect: Rect<u32> = Rect(Point(3, 4), Size(9, 13)); assert_eq!(rect.bottom_left(), Point(3, 4)); } } #[cfg(test)] mod bottom_right { use super::*; #[test] fn it_should_return_bottom_right() { let rect: Rect<u32> = Rect(Point(3, 4), Size(9, 13)); assert_eq!(rect.bottom_right(), Point(12, 4)); } } #[cfg(test)] mod top_left { use super::*; #[test] fn it_should_return_top_left() { let rect: Rect<u32> = Rect(Point(3, 4), Size(9, 13)); assert_eq!(rect.top_left(), Point(3, 17)); } } #[cfg(test)] mod top_right { use super::*; #[test] fn it_should_return_top_right() { let rect: Rect<u32> = Rect(Point(3, 4), Size(9, 13)); assert_eq!(rect.top_right(), Point(12, 17)); } } #[cfg(test)] mod point_position { use super::*; #[test] fn it_should_return_bottom_left() { let rect: Rect<u32> = Rect(Point(10, 12), Size(10, 8)); assert_eq!( rect.point_position(Point(3, 4)), PointPosition(HorizontalPosition::Left, VerticalPosition::Below) ); } #[test] fn it_should_return_middle_left() { let rect: Rect<u32> = Rect(Point(10, 12), Size(10, 8)); assert_eq!( rect.point_position(Point(3, 16)), PointPosition(HorizontalPosition::Left, VerticalPosition::Inside) ); } #[test] fn it_should_return_above_left() { let rect: Rect<u32> = Rect(Point(10, 12), Size(10, 8)); assert_eq!( rect.point_position(Point(3, 24)), PointPosition(HorizontalPosition::Left, VerticalPosition::Above) ); } #[test] fn it_should_return_bottom_middle() { let rect: Rect<u32> = Rect(Point(10, 12), Size(10, 8)); assert_eq!( rect.point_position(Point(13, 4)), PointPosition(HorizontalPosition::Inside, VerticalPosition::Below) ); } #[test] fn it_should_return_middle_middle() { let rect: Rect<u32> = Rect(Point(10, 12), Size(10, 8)); assert_eq!( rect.point_position(Point(13, 14)), PointPosition(HorizontalPosition::Inside, VerticalPosition::Inside) ); } #[test] fn it_should_return_above_middle() { let rect: Rect<u32> = Rect(Point(10, 12), Size(10, 8)); assert_eq!( rect.point_position(Point(13, 24)), PointPosition(HorizontalPosition::Inside, VerticalPosition::Above) ); } #[test] fn it_should_return_bottom_right() { let rect: Rect<u32> = Rect(Point(10, 12), Size(10, 8)); assert_eq!( rect.point_position(Point(30, 4)), PointPosition(HorizontalPosition::Right, VerticalPosition::Below) ); } #[test] fn it_should_return_middle_right() { let rect: Rect<u32> = Rect(Point(10, 12), Size(10, 8)); assert_eq!( rect.point_position(Point(30, 14)), PointPosition(HorizontalPosition::Right, VerticalPosition::Inside) ); } #[test] fn it_should_return_above_right() { let rect: Rect<u32> = Rect(Point(10, 12), Size(10, 8)); assert_eq!( rect.point_position(Point(30, 34)), PointPosition(HorizontalPosition::Right, VerticalPosition::Above) ); } }