musix 0.3.5

Music player library for esoteric audio formats (music from C64,Amiga etc)
Documentation
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<meta name="Description" content=
"UADE - Frequently asked questions">
<title>UADE - Frequently asked questions</title>

<div style="margin-bottom: 0in;"><font size="+2">FAQ - Frequently
Asked Questions:</font></div>
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<td >We need <b>your help</b> to improve uade. Your suggestions,
problems, and questions have can make uade better.
For some problems and questions we may already have an answer for you in
this file. Otherwise, please <a href=
"mailto:heikki.orsila@iki.fi">email us</a>. We like to hear
from our users.<br>
 &nbsp;<br>
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<div style="margin-bottom: 0in;"><b><font color="#ffffff">
Q: How do I report bugs?</font></b></div>
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<td >
<div style="margin-bottom: 0in;">
A: First, check that you are using the latest version of UADE.
Second, go through the FAQ to see if the problem has already been answered.
Third, check the documentation whether or not it really is a bug.
If that didn't help,
send the bug report to the <a href="http://board.kohina.net/index.php?c=5">
UADE forum</a> or by email to <a href=
"mailto:heikki.orsila@iki.fi">us</a>. We would appreciate that the bug
report contains following bits of information:
<br>
<ul>
  <li>Clear description of the problem
  <li>How to reproduce the problem. If possible, please provide us with a
  song or eagleplayer that causes the problem. Also, we prefer to see the
  problem from command line perspective with verbose mode enabled (uade123 -v).
  <li>Operating system and machine you are using
  <li>Version number of the copy
  <li>Source of program copy: distribution, tar ball, or CVS (specify time)
  <li>If you compiled the program yourself, or the operating system did,
  send us full print-out of configuring and compilation
</ul>
</div>
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<td >
<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: Where
do I get more music?</font></b></div>
<tr bgcolor="#E7E7E7" >
<td >
<div style="margin-bottom: 0in;">A: look at the end of the
uade-docs/formats text. There are several links there, where you
can provide yourself with a lot of Amiga music.</div>
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<br>
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<td >
<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: What
amiga music formats does uade play, yet?</font></b></div>
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<td >
<div style="margin-bottom: 0in;">A: already a few:) Most of the
files on <a href="http://exotica.org.uk/tunes/tunesindex.html">Exotica/</a>
<a href="http://exotica.org.uk/tunes/unexotica/formats/index.html">UnExotica</a>
should be playable...
Have also a look into the uade-docs/formats text. There's a list of formats uade was
tested to already play successfully.</div>
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<td >
<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: Why is
<i>&lt;insert your favourite amiga music format&gt;</i> not
supported?</font></b></div>


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<td >
<div style="margin-bottom: 0in;">A: Hmmh, most likely the existing
replayer does not (yet) work with uade. But maybe it will when
developing goes on.</div>



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<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: I have
a bunch of Amiga custom tunes which don't play.</font></b></div>


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<td >
<div style="margin-bottom: 0in;">A: Send us the file and we'll take
a look at it. These kind of problems are sometimes very fruitful.
It has happened to us many times that we fix uade for 1 song and as
a result we get few more formats working with our
infrastructure.</div>



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<td >
<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: In
console I try to play a Customtune with following command
line:&nbsp;</font></b></div>
<blockquote>
<div style="margin-bottom: 0in;">
<blockquote><b><font color="#ffffff">uade -P players/CustomMade -M
CUST.Title&nbsp;</font></b></blockquote>
<b><font color="#ffffff">...and uade crashes.&nbsp; Even the -force
switch doesn't help.&nbsp;</font></b></div>
</blockquote>


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<td >
<div style="margin-bottom: 0in;">A: <i>CustomMade</i> is a replayer
for Ron Klaren(RK)/Ronklaren(RKB) soundfiles. <i>Custom music</i>
files are treated more like replayers by uade. They can be&nbsp;
directly played with the -P and no -M switch:</div>
<blockquote>
<div style="margin-bottom: 0in;">uade -P Customtune&nbsp;</div>
</blockquote>
<div style="margin-bottom: 0in;">Alternatively you can also just
pass the Customtune without the -P switch&nbsp; and uade will
figure out what kind of file it is.</div>



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<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: Help!
Uade compiles without problems but "make test" or the console
uade/pwrap.pl doesn't work.&nbsp;</font></b></div>


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<td >
<div style="margin-bottom: 0in;">A: There could be several possible
reasons for it:&nbsp;</div>
<ul>
<li style="margin-bottom: 0in;">&nbsp;You are using one of the
sound daemons of <i>Gnome/Enlightment</i> (ESD/ESound)) or
<i>KDE2</i> (ARTS)&nbsp;<br>
<br>
 use instead of "uade" the following:&nbsp;
<li style="list-style: none">
<div style="margin-left: 2em">for ESD: "esddsp uade
[parameters]"&nbsp;<br>
 for ARTS: "artsdsp uade [parameters]"</div>
E.g. esddsp uade -P CUST.awesome<br>

<br>
 <i>If you have SDL with support for these sound daemons or
sounddriver compiled in, you can also compile uade to use SDL for
audio output. just:&nbsp;&nbsp;&nbsp; ./configure
--with-sdl.</i><br>
<br>
</ul>

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<td >
<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: On my
platform uade compiles but "make test" does not produce any
sound.&nbsp;</font></b></div>


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<td >
<div style="margin-bottom: 0in;">A: Not all is lost maybe. If
there's an output plugin for xmms for your platform, there's a
chance you still might use it as an xmms input plugin.<br>
<br>
 And if there's no native audio hardware support for your platform
in uade at the moment, but a port of SDL (http://www.libsdl.org)
exists, you can try to configure , compile and install uade with
SDL sound output: -&gt; configure --with-sdl<br>
</div>



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<td >
<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: I get build 
errors and/or can't compile uade although it says on the website it
should work???&nbsp;</font></b></div>


<tr bgcolor="#E6E6E6" >
<td >
<div style="margin-bottom: 0in;">A: Check the INSTALL.* files
for your platforms coming with the uade sources. There are some tips and workarounds for different platforms
in case you ran into trouble compiling UADE for your OS.<br>
</div>



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<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: Does
the uade xmms plugin play mod files?&nbsp;</font></b></div>


<tr bgcolor="#E6E6E6" >
<td >
<div style="margin-bottom: 0in;">A: Depends on what the term "mod"
is referred to.</div>
<div style="margin-bottom: 0in;">Playing <i>Sound-</i>,
<i>Noise-</i> and <i>Protracker</i> mods and several packed formats
should work alright. <i>S3M</i>s, <i>XM</i>s, <i>IT</i>s are not
supported, and probl never will.&nbsp;</div>
<div style="margin-bottom: 0in;">UADE is meant to play Amiga&nbsp;
music formats, while s3ms and so on originate from the pc, so a
native player for these formats like <a href=
"http://xmp.sf.net">xmp</a> should be preferred.</div>



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<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: But
the xmms plugin does not play any mod files, they get played by the
mikmod/modplug input plugin....&nbsp;</font></b></div>


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<td >
<div style="margin-bottom: 0in;">A: Unfortunately :) both mikmod
and modplug are before uade in the list of&nbsp; input plugins, so
you have to disable mikmod to get uade to play mod
files.&nbsp;</div>
<div style="margin-bottom: 0in;">If you use modplug, you might get
around disabling the plugin at all.&nbsp; Amiga files normally come
with a prefix, like mod.knullakuk while pc formats&nbsp; have a
suffix, like "catchthatgoblin.s3m", so if you rename your
protracker&nbsp; mods back to the amiga standard, protracker mod
files get played by uade&nbsp; all others will get played by
modplug.&nbsp;</div>
<div style="margin-bottom: 0in;">The problem does not apply for the
<a href="http://xmp.sf.net">xmp</a> (another very good modplayer
for&nbsp; xmms, btw), because it comes after uade in the list of
input plugins.)</div>



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<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: Some
of my TFMX (mdat.*) files are played all wrong, or not played at
all with the xmms plugin, while they work fine with the
console uade.&nbsp;</font></b></div>


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<td >
<div style="margin-bottom: 0in;">A: Try enabling
<i>Compatibility-&gt; "detect some files by contents..."</i> in
the&nbsp; configuration dialog of the xmms plugin of
uade.&nbsp;</div>
<div style="margin-bottom: 0in;">The plugin will try to recognize
the contents of the file and hopefully&nbsp; choose the right
replayer, then.</div>


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<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: Some TFMX 
(or other song/sample combination) musicfiles are still not played at
all, while they can be played with W*namp without problems&nbsp;</font></b></div>

<tr bgcolor="#E6E6E6" >
<td >
<div style="margin-bottom: 0in;">A: Amiga music files orginally used prefixes
for most of the cases, and UADE by reusing the amiga replayers behaves
like the good old AMI in that respects. So, if you have renamed your TFMX
files to something like *.TFX/*.SAM in order to play them on W*nDOS then...
<br>a) shame on you ;) <br> b) rename those file back to the orginal Amiga mdat.*/smpl.*
combination.</div>

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<td >
<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: Can I
use the 14bit <i>&lt;insert your favourite noteplayer genie&gt;</i>
noteplayer&nbsp; from my Amiga with uade?&nbsp;</font></b></div>


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<td >
<div style="margin-bottom: 0in;">A: No. The noteplayer genies are
not supported.</div>



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<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: Will
you port uade to <i>&lt;insert your favourite platform
here&gt;</i>?</font></b></div>


<tr bgcolor="#E6E6E6" >
<td >
<div style="margin-bottom: 0in;">A: quote from the old website ;)</div>
<blockquote>
<blockquote>
<div style="margin-bottom: 0in;"><i>"Ports to other operating
systems /processors&nbsp; will hopefully be implemented in the
future"</i><br>
</div>
</blockquote>
</blockquote>
<div style="margin-bottom: 0in;"><br>
 If you think you can contribute or even want to port uade to your
platform&nbsp; please feel free to contact us.</div>



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<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: Is
there a more convenient way to use uade from the
console?&nbsp;</font></b></div>


<tr bgcolor="#E6E6E6" >
<td >
<div style="margin-bottom: 0in;">A: Yes, when you run configure it
will report a bin path. In there you will find&nbsp; a script which
will help you accomplish this. It is called <i>pwrap.pl.</i></div>
<div style="margin-bottom: 0in;">Pwrap&nbsp; is a bit more powerful
then the spartanic uade console tool but requires&nbsp; perl to be
installed. Pwrap.pl also has the ability to browse the Aminet
archive via FTP and&nbsp; download the music from there to play it
directly.</div>



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<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: I
don't like to use XMMS. Isn't there another X Interface for
uade?</font></b></div>


<tr bgcolor="#E6E6E6" >
<td >
<div style="margin-bottom: 0in;">A: Yes, there is. pwrap.pl also
comes with a nice TK interface for x11.<br>
there's a beep media player plugin, and launcher scripts for KDE,
GNOME and AmigaOS/MorphOS.
</div>



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<div style="margin-bottom: 0in;"><b><font color="#ffffff">Q: I'd
like my Filemanager to know the Amiga music file formats instead of
treating them as "unknown".</font></b></div>


<tr bgcolor="#E6E6E6" >
<td>
<div style="margin-bottom: 0in;">A: There are compile time options
to enable MIME-TYPE generation from the uade xmms plugin for either
Konqueror/KDE2 or ROX 1.2x. Uncomment the defines for your
filemanager in config.h and recompile. To generate a mime-type
entry for the Amiga music formats, then, open the xmms
configuration -&gt; uade -&gt; System -&gt; Create xyz
MIMEtype.</div>
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</center>
 
<center>
<p><font size="-1">2005-11-22, UADE team</font>
</center>
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