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use alloc::string::String;
use musicxml_internal::{DatatypeDeserializer, DatatypeSerializer};
use musicxml_macros::{DatatypeDeserialize, DatatypeSerialize};
/// Represents pictograms for sound effect percussion instruments.
///
/// The cannon, lotus flute, and megaphone values are in addition to Stone's list.
#[derive(Debug, PartialEq, Eq, DatatypeDeserialize, DatatypeSerialize)]
pub enum EffectValue {
/// <span class="smufl"></span>
Anvil,
/// <span class="smufl"></span>
#[rename("auto horn")]
AutoHorn,
/// <span class="smufl"></span>
#[rename("bird whistle")]
BirdWhistle,
/// <span class="smufl"></span>
Cannon,
/// <span class="smufl"></span>
#[rename("duck call")]
DuckCall,
/// <span class="smufl"></span>
#[rename("gun shot")]
GunShot,
/// <span class="smufl"></span>
#[rename("klaxon horn")]
KlaxonHorn,
/// <span class="smufl"></span>
#[rename("lions roar")]
LionsRoar,
/// <span class="smufl"></span>
#[rename("lotus flute")]
LotusFlute,
/// <span class="smufl"></span>
Megaphone,
/// <span class="smufl"></span>
#[rename("police whistle")]
PoliceWhistle,
/// <span class="smufl"></span>
Siren,
/// <span class="smufl"></span>
#[rename("slide whistle")]
SlideWhistle,
/// <span class="smufl"></span>
#[rename("thunder sheet")]
ThunderSheet,
/// <span class="smufl"></span>
#[rename("wind machine")]
WindMachine,
/// <span class="smufl"></span>
#[rename("wind whistle")]
WindWhistle,
}